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Can someone please update UnitySocketIO

Discussion in 'Multiplayer' started by rob_vld, Oct 11, 2013.

  1. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    191
    Greetings from the netherlands...

    There is a UnitySocketIO solution out there, however i do not believe it is working properly with current unity versions.
    I am able to connect to a node.js server but the unity client CPU goes through the roof...

    Unfortunately i am not experienced enough to update it myself (not even close for that matter :p )

    Therefore i am crying out for help, hoping someone can update it for us...

    The most updated version i could find out there can be located at: https://github.com/NetEase/UnitySocketIO

    Thanks!
     
    Last edited: Oct 11, 2013
  2. crawler

    crawler

    Joined:
    Aug 9, 2012
    Posts:
    27
    Yes! I am using UnitySocketIO too. Confirm that unity client CPU usage is very heavy. How is it possible to fix that issue?

    Also Emit event functions doesn't working for me.
     
  3. Tomo-Games

    Tomo-Games

    Joined:
    Sep 20, 2010
    Posts:
    223
    Since people are asking NetEase also has:
    pomelo-unityclient
    pomelo-unityclient-socket

    Requires POMELO which breaks down to socket.io or websockets.

    I only had a quick look at it testing the chat demo chatofpomelo (server) with pomelo-unitychat (client) and it worked ok for me after revising some of LoginGUI code. You can find details about what to change in the pull request on Git. You can ignore the missing mono behavior errors.

    Has anyone done anything really worthwhile with Node.js and Unity? Seems more like a novelty item.
     
    MANISH KUMAR likes this.
  4. al_baum

    al_baum

    Joined:
    Jul 17, 2013
    Posts:
    1
    Hey ! This is an old thread, but is there any news on this ? Thanks !