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converting .unity3d to exe

Discussion in 'Editor & General Support' started by jimhap, Apr 3, 2009.

  1. jimhap

    jimhap

    Joined:
    Apr 3, 2009
    Posts:
    4
    Hello,

    I would like to convert a .unity3d file to a windows EXE build.

    The problem is that I've lost quite a bit of my source code due to a hard drive crash, and only have the .unity3d file.

    I would still like to open my product, but I only have a .unity3d file, in which I actually meant for a installable exe.

    Is there anyway to convert it?

    Thanks,
    jimhap
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    you can not convert a unity3d file to an exe.

    the unity3d also can not have been meant for an installable exe as that either is an exe or an unbuilt project, you can not generate an exe from a webplayer and I really don't hope such a thing will become possible as I would not accept if 3rd party could create exe from my hard work which would basically be possible if they could just use the unity3d file ;)
     
  3. minevr

    minevr

    Joined:
    Mar 4, 2008
    Posts:
    1,018
  4. Dreamora

    Dreamora

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    Apr 5, 2008
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    26,601
    Sweet or less sweet actually if I its purpose is what we are talking about here.

    Such stuff always reminds me why the whole asian IP space will be locked out from my page once the first game goes live if I find granted way to handle that.
     
  5. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,773
    backup backup Backup BACKUP BACKUP.


    ....*cough* Ahem.
     
  6. jimhap

    jimhap

    Joined:
    Apr 3, 2009
    Posts:
    4
    What??? I'm Chinese! ;)
    Seriously, if you really think Asia is to blame, take a look of all the other tools on the Internet.
    3D Ripper DX was written by a guy from Ukraine. It is so powerful that it has been used, along with illegal emulators, to rip off the models in top selling games. So maybe you should block European users as well? :p

    I had a American friend of mine that wrote a tool to copy OpenGL commands and recode it into an .OBJ files. Maybe the Americans should be banned too. :D

    Well, if you don't like Asian access, it's impossible to keep them out. ;) I suggest a IP geolocation ban, if you decide to do that. PHP (server side web language) can easily do that.
    However, if you really want protection, DON'T go for the IP based ban. Doing so can cause MUCH noise and you don't want that. I suggest an extra layer of capture protection. No use in blocking people.

    Yes, I learned my lesson - BACKUP. But due to the economic issues and time, I rarely ever do so. But this time, I bought 2 HDs - one running now, the other for backup.

    Hmm... I'll try this tool. :)

    About 60% of my models are saved. The others are gone.
    No scripts are left. :(

    I really don't know where to go from here. I might need to sell my Unity3D license if I don't need it anymore... :(

    jimhap
     
  7. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    Well, you learned a hard lesson then, because you can't sell the license.
     
  8. jimhap

    jimhap

    Joined:
    Apr 3, 2009
    Posts:
    4
    I think it is possible. I can just contact support, tell them to stop looking at my computer (device hashes are sent to them), and sell it to the other.
     
  9. jeremyace

    jeremyace

    Joined:
    Oct 12, 2005
    Posts:
    1,661
    You are not legally permitted to do that. This was discussed a few times before, a search should dig them up.

    -Jeremy
     
  10. minevr

    minevr

    Joined:
    Mar 4, 2008
    Posts:
    1,018
    :eek:

    @jimhap:Chinese?Me too~~~

    Give me a PM~~ :p
     
  11. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    You read and agreed to an End User License Agreement (see Section 1: Grant of License) upon installation that clearly states that Unity licenses are not transferrable. Selling licenses is not allowed.
     
  12. jimhap

    jimhap

    Joined:
    Apr 3, 2009
    Posts:
    4
    Ok, I see.

    Well, I hope maybe I will get more time one day to restart
    the whole game creation process again. I may (illegally enough)
    try ripping models off my own game.
    (Theoretically, it isn't illegal, due to the fact that it is my own work.)

    Thanks for your help! :)

    jimhap
     
  13. HiggyB

    HiggyB

    Unity Product Evangelist

    Joined:
    Dec 8, 2006
    Posts:
    6,183
    There's nothing illegal there at all, you've just fallen into a terrible spot with the crash and loss of data. Unfortunately I sense that this is going to be a rough reminder of how valuable backups can be.

    I hope you push through!
     
  14. EcstaticallyEcstaticalEcstatic

    EcstaticallyEcstaticalEcstatic

    Joined:
    Nov 15, 2013
    Posts:
    3
    IF ANYONE IS LOOKING FOR THIS I MAY HAVE FOUND A SOLUTION!!!
    Sorry about all caps but..
    If you compress an app called UniPlayer and the unity3d file using iexpress (WinXP Program) you COULD possibly create a single auto-extract archive that deletes on exit, and decompresses to Temp.
    You are very welcome, and good luck!
    [EDIT] Whoops, here's the link... http://www.nibiirosoft.com/Product/UniPlayer_en.html
     
    Last edited: Sep 7, 2014