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Tactical Warfare

Discussion in 'Made With Unity' started by Lt-ven0mI, Oct 2, 2013.

  1. Lt-ven0mI

    Lt-ven0mI

    Joined:
    May 14, 2013
    Posts:
    5
    Tactical Warfare

    Version 0.0.3

    Info:
    Tactical Warfare is 3D first person shooter,
    that i am currently developing with the unity game engine.

    Tactical Warfare on other places:
    Facebook:
    Youtube:
    Twitter

    Update Log:

    Version 0.0.3
    Added two new guns: G36C Mossberg;
    Added new ingame menu;
    Added a home screen;
    Completely re-did gun customization system;
    Added loadout customization;
    Added a simple enemy;
    Created a new map: OceanSide(WIP);
    Completely re-did gun scripts;
    Enhanced look of game: Sun lens flare, Slightly yellow tinted sun, Water with sounds, Trees blowing from wind;
    Added ability to change the loadout your useing from the ingame menu;
    Added ability to respawn from ingame menu;
    Removed ability to slide(ctrl + shift);
    Added glass: With ability to brake by shooting;
    Added ai turret;
    Added ability to die;
    Added dynamic shadows;
    Added a wooden fence model;
    Added force to objects when you shoot them;
    Added footstep sounds when you are walking(Will be replaced in the future);
    Added new sniper gun type(The model is currently the G36C model but it will be replaced);
    Removed pistols(May be added back in the future);
    Removed semi auto gun type(will be added back in the future);
    Redid the gui ingame: So now the gui position depends on the screen res;
    Added water: Unity basic water(I hope to replace it with custom better looking water in the future);
    Fixed glitch when you pause the game while moving you gun stop following you;
    Added a dev gui: Toggle it on and off by pressing "F3";

    Know bugs:

    When you crouch, your gun shrinks on the y axis;



    Downloads for Tactical Warfare:

    Windows 32Bit: Download
    Windows 64Bit: Download

    Mac Universal: Download

    Linux 32Bit: Download
    Linux 64Bit: Download

    Once you have downloaded the corresponding zip for your computer
    you just have to extract the files and run the Application
     
    Last edited: Dec 23, 2013
  2. Hikiko66

    Hikiko66

    Joined:
    May 5, 2013
    Posts:
    1,304
    Nobody wants to do that. You should make the Esc key quit instead.
    Code (csharp):
    1.  
    2.     // Quits the player when the user hits escape
    3.     function Update () {
    4.         if (Input.GetKey ("escape")) {
    5.             Application.Quit();
    6.         }
    7.     }
    8.  
    9.  
     
    Last edited: Oct 3, 2013
  3. Lt-ven0mI

    Lt-ven0mI

    Joined:
    May 14, 2013
    Posts:
    5
    Thx dude ill add that in the next update!
     
  4. Kury05

    Kury05

    Joined:
    Oct 29, 2013
    Posts:
    1
    Very, very, gooooooood start to shooting game!
     
  5. Lt-ven0mI

    Lt-ven0mI

    Joined:
    May 14, 2013
    Posts:
    5
    Thanks man.
     
  6. HolBol

    HolBol

    Joined:
    Feb 9, 2010
    Posts:
    2,887
    Screenshots please.
     
  7. Lt-ven0mI

    Lt-ven0mI

    Joined:
    May 14, 2013
    Posts:
    5
    No screenshots. But i did add a video.