Tactical Warfare Version 0.0.3 Info: Tactical Warfare is 3D first person shooter, that i am currently developing with the unity game engine. Tactical Warfare on other places: Facebook: Youtube: Twitter Update Log: Version 0.0.3 Added two new guns: G36C Mossberg; Added new ingame menu; Added a home screen; Completely re-did gun customization system; Added loadout customization; Added a simple enemy; Created a new map: OceanSide(WIP); Completely re-did gun scripts; Enhanced look of game: Sun lens flare, Slightly yellow tinted sun, Water with sounds, Trees blowing from wind; Added ability to change the loadout your useing from the ingame menu; Added ability to respawn from ingame menu; Removed ability to slide(ctrl + shift); Added glass: With ability to brake by shooting; Added ai turret; Added ability to die; Added dynamic shadows; Added a wooden fence model; Added force to objects when you shoot them; Added footstep sounds when you are walking(Will be replaced in the future); Added new sniper gun type(The model is currently the G36C model but it will be replaced); Removed pistols(May be added back in the future); Removed semi auto gun type(will be added back in the future); Redid the gui ingame: So now the gui position depends on the screen res; Added water: Unity basic water(I hope to replace it with custom better looking water in the future); Fixed glitch when you pause the game while moving you gun stop following you; Added a dev gui: Toggle it on and off by pressing "F3"; Know bugs: When you crouch, your gun shrinks on the y axis; Downloads for Tactical Warfare: Windows 32Bit: Download Windows 64Bit: Download Mac Universal: Download Linux 32Bit: Download Linux 64Bit: Download Once you have downloaded the corresponding zip for your computer you just have to extract the files and run the Application
Nobody wants to do that. You should make the Esc key quit instead. Code (csharp): // Quits the player when the user hits escape function Update () { if (Input.GetKey ("escape")) { Application.Quit(); } }