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Asunder: Earthbound - Story-driven adventure for Mac, PC Oculus Rift

Discussion in 'Works In Progress - Archive' started by Aldin-Dynamics, Sep 23, 2013.

  1. Aldin-Dynamics

    Aldin-Dynamics

    Joined:
    Jul 29, 2013
    Posts:
    12
    A new story-driven adventure game for Oculus Rift from Aldin Dynamics.

    Earthbound is an adventure game set in the 1930's aboard a passenger airplane. It is the prequel and first chapter of ASUNDER; an upcoming story-driven exploration game. As of today the trailer has been made public — along with our plans for the future which we're sharing here.



    Like our first game, the Trial of the Rift Drifter (available on Oculus Share), Earthbound allows you to use natural head-gestures to interact with in game characters. Communicating with the passengers will gradually reveal the story as strange events begin to unfold. In giving right / wrong responses - you'll feel the atmosphere in the airplane change as passengers become more or less agitated. Choose your responses with care, because every answer can—and will—alter your ultimate fate. :twisted:

    Earthbound will be available with support for both normal flat-screens and the Oculus Rift. The game itself is still under development and we'll be sending out more information as we get closer to release.

    A Step Towards ASUNDER Crowdfunding
    While Earthbound is completely playable as a stand-alone game, we're hoping to turn it into a first chapter of a longer game we're planning — called ASUNDER. This will be a dark, story-driven exploration game which takes place after the events of Earthbound.

    At this point we're geared towards a Kickstarter campaign for Asunder — if everything goes well this will most likely happen early next year. But the speed of development and launchdate for a campaign depends heavily on how fast we can grow a large enough community of supporters. That's where we need your help! Help us generate interest in Asunder — even posting a simple status update online about this can make all the difference in the world. ;)



    In the meantime, however, we'll be releasing Earthbound to let you guys have some more fun! We hope you enjoy the trailer and we look forward to continue making awesome games for you guys to enjoy! We're always happy to get your feedback — so feel free to send us a private email or leave a reply here.

    Best regards from Aldin Dynamics.
    - Hrafn Gunnar
     
  2. snowconesolid

    snowconesolid

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    Dec 9, 2011
    Posts:
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    That was awesome! Fantastic video footage. It looks great.
    It reminded me so much of bioshock for some reason. Keep the the good work. I look forward to see more progress on this
     
  3. Ninety_

    Ninety_

    Joined:
    Apr 3, 2013
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    74
    WOW. Just... wow. I'm seriously impressed. That could have come straight from a AAA game with a major studio behind it. And it wasn't just pretty, the story was told well and the pacing was excellent. That looked really professional.
     
  4. puppeteer

    puppeteer

    Joined:
    Sep 15, 2010
    Posts:
    1,282
    Okay that was some scary S***... that girl...

    Keep it up, this looks really good.
     
  5. Aldin-Dynamics

    Aldin-Dynamics

    Joined:
    Jul 29, 2013
    Posts:
    12
    Thank you for the great feedback and kind words! We really appreciate it and glad you like it! We're working really hard on this and handcrafting mostly everything. If you look closely you may catch a glimpse of various details and references, both in-game intrigues and refs to popular culture/films.

    Regarding the BioShock feel — Earthbound has a heavy emphasis on art deco design. Art deco was the art style also drawn upon in BioShock, so that may explain the connection you're feeling =)

    Wow, you're making me blush ;) Thanks for the kind words — we are very passionate about creating a distinctive atmosphere and experience. And pay obsessive attention to detail. We do our best and we're happy to hear that our hard work manages to shine through. Also, thanks for the comments on pacing and story progression. Much appreciated!

    If you have any specific questions about how we managed specific things in the implementation. Or would just like a casual talk - feel free to contact us via PM or preferably via email (see address on aldindynamics.com).

    Thank you all! Your feedback means a lot. Looking forward to letting you guys try it out for yourselves.