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2 questions (1-Cache server. 2-Disappear everything that is not on display).

Discussion in 'Editor & General Support' started by MirmoZibang, Jul 5, 2015.

  1. MirmoZibang

    MirmoZibang

    Joined:
    May 30, 2015
    Posts:
    2
    Well as I said before, my first question is related to the Cache Server. A camera and I managed after much effort to connect together via IP (not via local), but the thing is that he does not see what I see (I am the administrator), the project still see his white (both use the same pro version of Unity 5). How do we get to see the same thing I see in the editor ?.
    The second question is regarding a antilag script (by calling in some way), the thing is, for example in games like gta vice city and the Nintendo 64, used this kind of script to make only see with geometry and vertices everything seen by the camera to some radio, and everything that is not seen by the camera disappears (along with too many processes and events that are not automatic or parallel execution). My question is how can I do this in my game ?, you can also do that same for what is seen by the editor? (Either via script or otherwise).

    I hope someone can answer my questions or some of them.
    Regards.