2 Animations at once

Discussion in 'Scripting' started by Duskling, Feb 1, 2012.

  1. Duskling

    Duskling

    New Member

    Joined:
    Mar 15, 2011
    Messages:
    1,197
    I read about animation mixing, but that didn't work for me.

    Code (csharp):
    1.  
    2. function Animations()
    3. {
    4.     if(weaponsController.gunScript)
    5.     {
    6.         animation.AddClip(weaponsController.gunScript.weaponIdleAnim, "weaponIdleAnim");
    7.         animation.Blend("weaponIdleAnim");
    8.     }
    9.    
    10.     // Running
    11.     if(Input.GetAxis("Vertical") > .1  controller.isGrounded)
    12.     {
    13.         animation.CrossFade("run", 0.3);
    14.     }
    15.    
    16.     else if(Input.GetAxis("Vertical") < -.1  controller.isGrounded)
    17.     {
    18.         animation.CrossFade("back", 0.3);
    19.     }
    20.    
    21.     else
    22.     {
    23.         if(Input.GetAxis("Horizontal")  !Input.GetAxis("Vertical")  controller.isGrounded)
    24.         {
    25.             animation.CrossFade("turn",0.3);
    26.         }
    27.         else if (controller.isGrounded)
    28.         {
    29.             animation.CrossFade("idle", 0.1);
    30.         }  
    31.         else
    32.         {
    33.             animation.CrossFade("jump", 0.3);
    34.         }  
    35.     }
    36. }
    37.  
    Everything is working fine, but I just want "weaponIdleAnimation" to play correctly while you are running, jumping etc. weaponIdleAnimation is being added, but trying to animate it either overrides all the other animations or doesn't play at all.
    Last edited: Feb 1, 2012