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2.5D Orbital Shooter Starter Kit

Discussion in 'Works In Progress - Archive' started by artcitizen, May 2, 2015.

  1. artcitizen

    artcitizen

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    May 2, 2015
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    Hello,

    I have been working on a set of scriptable components for starting creation 2.5D shooters with the orbital mechanics of movement.

    Features:
    - Orbital movement
    - Weaponry system
    - AI following and shooting
    - Simple respawn system

    Asset Store link - https://www.assetstore.unity3d.com/en/#!/content/35130

    WebPlayer demo - https://7e007f8c25073b4a7bcd2e36697...tpR2NRSUFWRzcyZTMxai1yZ3M/OrbitalShooter.html
    WebPlayer demo V1.1 - https://374613c6fc2a01eaa0f6d07602c...lhDHG-9QTVBc05yNE9sRXc/OrbitalShooterV11.html

    Screenshots from demo:
    Screen3.png

    Screen2.png

    In plans for the future - save game system, simple tools to create adventure games (messages, missions etc).

    I will be glad to see any comments.
     
    Last edited: Jun 12, 2015
  2. arkhament

    arkhament

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    Hi @artcitizen, your asset look really good.. if you add the weapon system and save game system i will buy the Asset..
     
    Last edited: May 13, 2015
  3. artcitizen

    artcitizen

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    Thanks for watching arkhament. I am currently working on an update.
     
  4. arkhament

    arkhament

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    Very late mate, I already bought it ;)
    But I hope the update @artcitizen, I'll try the asset this week and will write a good review for you (y).

    Regards,
     
  5. artcitizen

    artcitizen

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    Thank you very much for purchasing arkhament, but do not hurry with the review, please wait for update.
     
  6. arkhament

    arkhament

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    Hi @artcitizen, okay I will wait for the Update for make the review.
    Any date for the update release? maybe can you add mobile control in some update please?

    Regards,
     
  7. artcitizen

    artcitizen

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    Hi arkhament . I can not schedule the release date of the update, because the schedule of the project is not permanent. And I plan to add a mobile control in the future )
     
  8. artcitizen

    artcitizen

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    Hello, I have updated weaponry system of my asset to version 1.1, see the demo in a start message.

    Note: In version 1.1 name of script Asteroid_ctrlr changes to OrbitalGravitySource_ctrlr (Sorry for that, I'll try that this does not happen again.).
     
  9. arkhament

    arkhament

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  10. arkhament

    arkhament

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    Hi @artcitizen, there is way to use cubes instead of asteroids? if there is way to do it you could tell me how? or can you send me de code, please?

    Regards,
     
  11. artcitizen

    artcitizen

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    Hi arkhament. I understand that you want the character is aligned to the normal to the faces of the cube. Well, in that case, the current Gravity_ctrlr script will require rework. And I will try to do this in the next update.
     
  12. arkhament

    arkhament

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