Search Unity

Test - Resort Template w/ Run Time Forest System

Discussion in 'Works In Progress - Archive' started by TerraSame1, Sep 9, 2013.

  1. TerraSame1

    TerraSame1

    Joined:
    Nov 12, 2010
    Posts:
    151
    $Whistler.jpg

    Hello to all....
    And, thanks in advance.
    My friends and I have done a lot of work on our new Resort Template and we sure would appreciate some testing done and comments.

    We now have our resort template of Whistler up-dated to Unity 4.2 and we have a new "Run Time" forest system incorporated so there is a forest whenever you get close to the terrains. The entire system no longer uses Unity Terrains but uses (2) 12x12 matrices of terrain Meshes. One matrix is for the Western half of the terrain and the other is for the Eastern half... (The geospatial data available from the Canadian Governmental web site was not a "Seamless" data set.) This also means that each terrain has it's own satellite texture image which, of course, mates with all it's neighbors. The majority of the central terrain textures are 2048 sq. with the outer terrains at 1024 sq and all terrains have the Diffuse Detail Shader.

    So, we have created 3 possible ways for you to test and we are really interested in hearing from the Linux users as this is a first offering to those serious gamers...
    We look forward to any and all comments...
    Thanks to one and all !

    Please have a look at our Brand new Web Site Too !
    www.terrasame.com

    Windows 64 Data Standalone Package:
    http://www.terrasame.com/WhistlerTest/Whistler_Windows_64.zip

    Linux Data Standalone Package:
    http://www.terrasame.com/WhistlerTest/Whistler_Linux.zip

    Web Streaming Link:
    http://www.terrasame.com/WhistlerTest/Whistler.html
     

    Attached Files: