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Ads integration sdk

Discussion in 'BlackBerry' started by chandu125, Sep 6, 2013.

  1. chandu125

    chandu125

    Joined:
    Sep 6, 2013
    Posts:
    33
    Hi!!!!!

    I need to integrate ads in unity3d games before submiting into blackberry world....

    Please tell me is there any plugin for that one...
     
  2. rmadhavan7

    rmadhavan7

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    Apr 22, 2013
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    22
  3. chandu125

    chandu125

    Joined:
    Sep 6, 2013
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    Thank for giving reply!!!!!!!!!!
    How many days it will take for providing ads plugin for blackberry?Because i have the unity game for publishing into blackberry world with ads....
    so please provide as soon as possible...
    Otherwise give me any suggestions to integrate java based ads into unity games for blackberry.....
     
  4. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    985
    I have BB10 Ads working in a Unity plugin i'm developing and should have it out in not too long.
     
  5. chandu125

    chandu125

    Joined:
    Sep 6, 2013
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    Hi!!!!!!
    How many days it will take for providing ads plugin for blackberry?
     
  6. zezba9000

    zezba9000

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    I don't know on the day count. Still have a couple more things to do for it.
    Best guess is I should have it submitted to the Unity store this week.

    ~Will post back here when that happens.
     
  7. chandu125

    chandu125

    Joined:
    Sep 6, 2013
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    ~Will post back here when that happens.

    hi zezba9000!!!...
    Still i am waiting for your response...I tried this with qnx ide but i did`t get the solution...
     
  8. zezba9000

    zezba9000

    Joined:
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    I'm waiting for the Unity Store teams approval. Hopefully before the end of the week it should be out.
    Also keep in mind the fill-rate on there ad system seems to be really bad right now, at least for "Native Ads" which is what you must use in Unity3D.
    You can see here someone had to wait for 1000 ad requests before it kicked in: http://forums.crackberry.com/blackberry-10-dev-devices-f270/app-not-showing-ads-802574/

    EDIT: I would recommend you set up you BlackBerry Ad service now as sometimes it requires you to email them to get it flipped on.
     
    Last edited: Sep 25, 2013
  9. chandu125

    chandu125

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    Thanks for giving reply zezba9000!!!!

    Also keep in mind the fill-rate on there ad system seems to be really bad right now, at least for "Native Ads" which is what you must use in Unity3D.

    means the plugin which one you submitted to asset store working fine or not?


    I have allready seen your http://www.reign-studios.net..i read all the documentation in your web site...
    I think this is very much helpfull for every game developer zezba9000.....
     
  10. zezba9000

    zezba9000

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    Tnx I hope so :)

    It is working. Test Ads show up just fine and thus everything should be working correctly. Also clicking a test Ad correctly fires a an Ad click request.
    When running with Real Ad ZoneIDs I can check the server and confirm Ad requests are going through correctly but the Fill-Rate is just very bad, so like I pointed out it may require 1000 requests for it to kick in, which I have not tried by letting my phone sit for hours on end doing requests.

    In short it should be all good.
    Here are images to confirm Ads requests work, but as you can see very bad Fill-Rate.
    http://d.pr/i/6maK
    http://d.pr/i/93EN
     
  11. chandu125

    chandu125

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    Hi zezba9000!!
    Is it free or pay the amount for ads plugin in asset store?
     
    Last edited: Sep 25, 2013
  12. zezba9000

    zezba9000

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  13. chandu125

    chandu125

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    Hi zezba9000!!

    Is the ads plugin is available in asset store or not?
     
  14. zezba9000

    zezba9000

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    I am going to email support today about this as I get asked about this plugin the most and its the "only" one they haven't reviewed yet for some reason.
    Hopefully I can message back here soon with good news.
     
  15. zezba9000

    zezba9000

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    Sent you a PM chandu125.
     
  16. zezba9000

    zezba9000

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  17. SpacePixel

    SpacePixel

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    May 16, 2013
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    Purchased this today, excellent stuff. Though I'm a bit of a plodding programmer I can see how this plug will help me, quite a few nice little extras as well as the IAP part, and integrates well, after the problematical (for me anyway) free BB IAP plugin.
     
  18. chandu125

    chandu125

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    Sep 6, 2013
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    Hi zezba9000 !!!!!!!
    Thank you very much,excellent stuff.
     
  19. chandu125

    chandu125

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    Sep 6, 2013
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    Hi SpacePixel !!!

    The BB10 Unity Plugin Crashed in bb mobile when i am open this sample demo..Is it working for u?
     
  20. zezba9000

    zezba9000

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    Sent you a PM, maybe I can take a look to see what your problem is.
    Could you also send me your log file after the app crashes to give me a better idea of what may have went wrong?
     
  21. chandu125

    chandu125

    Joined:
    Sep 6, 2013
    Posts:
    33
    Hi,
    I am getting an app certification error in windows store 8.1.i am using unity 4.3.1 and vs-2013
    Windows security features test
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\Assembly-CSharp-firstpass.dll has failed the NXCheck check.
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\Assembly-CSharp-firstpass.dll has failed the SafeSEHCheck check.
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\Assembly-CSharp.dll has failed the NXCheck check.
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\Assembly-CSharp.dll has failed the SafeSEHCheck check.
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\UnityEngine.dll has failed the NXCheck check.
    ◦File C:\Program Files\WindowsApps\RealHighwayCarRacing_1.0.0.0_x86__bembtt49d8s6p\UnityEngine.dll has failed the SafeSEHCheck check.
    please let me know how to solve this problem..........
     
  22. AlexThibodeau

    AlexThibodeau

    Unity Technologies

    Joined:
    Jul 23, 2013
    Posts:
    309
    I think you may be posting in the wrong topic forum. This looks like a windows 8.1 store issue.