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  1. Posts
    97
    That is great! I'm very impressed that you can achieve those effects in Free, without render-to-texture! I think I'll be buying when it comes out...


  2. Posts
    27
    Do you think advanced full screen post-effect like Depth of Field, SSAO, Bloom, Motion Blur are possible or it's too expensive ?


  3. Location
    Emsdetten, Germany
    Posts
    1,032
    Its possible, but may require some changes in the subsystem. The IndieGlow asset does some post processing. It does not work with the equal system like the FXLab will, but the FXLab is capable of doing stuff like this.

    The FXLab will render everything in half resolution, but in most cases this wont be a problem, and can be tweaked.
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!


  4. Location
    Emsdetten, Germany
    Posts
    1,032
    I redesigned the underlaying framework to make it more flexibel. Now it is possible to specifiy/render designated fx textures. This also allows custom textures. Provided in the asset will following fx textures:

    • ScreenBuffer, a copy of the scene
    • Depth, a depth texture (24/32Bit)
    • Height, the height below a defined plane
    • Reflection, a reflection texture on a plane


    Also I experimented with particles and created soft particles (left: soft particles, right: normal particles):


    WebPlayer Demo
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!


  5. Posts
    378
    Looks nice

    *bookmarks page*


  6. Posts
    27
    Very very good
    Are there any issues with anti-aliasing ? Is the anti-aliasing is did in the screen buffer ?


  7. Location
    Emsdetten, Germany
    Posts
    1,032
    Antialiasing should be applied when activated, but the generated "textures" are at least half as big as the screen resolution so there may be visible aliasing artifacts even with activated antialiasing.

    Also I refactored the fullscreen effect class and created/refactored 2 fullscreen/postprocess test effects:

    Depth of Field:


    WebPlayer Demo

    Underwater (still under construction):


    WebPlayer Demo
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!


  8. Posts
    27
    The project is dead ? I was so happy when i saw some post effects on Unity free


  9. Posts
    44
    as Cyrien5100, I follow the project and I hope he is not dead ^ ^


  10. Location
    Emsdetten, Germany
    Posts
    1,032
    Its not dead, its almost finished
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!


  11. Location
    Britannia - EU
    Posts
    519
    Keizoku wa chikara nari.


  12. Posts
    27
    Cool When will it be released ?


  13. Location
    Emsdetten, Germany
    Posts
    1,032
    It is inside the asset store review pipeline, maybe 1 or 2 weeks I guess.
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!


  14. Posts
    4
    Hi all want to write something to here
    Last edited by FlatterBacke; 09-25-2013 at 09:14 AM.


  15. Posts
    4
    Hi i want to show you the actual webplayer version of the karibic island scene using this asset.
    Im not done yet but enough to post a link to show.

    http://www.flatter.syrka.net/Unity/A.../Compiled.html

    Itz not done @ all but it comes as free additional Sample Scene using our asset for you.

    2 more scenes like this will follow later showing other effects you can make with FXLab but this take some more time and will be after the realease.


  16. Location
    Brisbane, Australia
    Posts
    161
    Quote Originally Posted by Marrrk View Post
    Antialiasing should be applied when activated, but the generated "textures" are at least half as big as the screen resolution so there may be visible aliasing artifacts even with activated antialiasing.

    Also I refactored the fullscreen effect class and created/refactored 2 fullscreen/postprocess test effects:

    Depth of Field:


    WebPlayer Demo

    Underwater (still under construction):


    WebPlayer Demo
    This looks fantastic!! Great work. I am especially interested in Depth of Field and motion distortion. I will definitely buy when it hits the asset store.


  17. Posts
    29
    This looks great, I'm looking forward to it.


  18. Posts
    4
    Another Update for the FXLab Island Preview Scene.
    I Added a swim sound, Splash Decals when you jump into the water with an particle system.
    Nothing spezial but better then befor think.
    This Scene is near done now to show the Water Effect of the asset, itz later as free additional download in UnityPackage form free for all to download.
    The Package contain some Scripts by me like the Fish, Bird Controller and the WaterEventScript for Decals, UnderWater view and more other stuff.

    Here the Link to the Webplayer again:
    http://www.flatter.syrka.net/Unity/A.../Compiled.html

    Greetings.


  19. Posts
    1,686
    Wow amazing! You need to explain how you were able pull some of these 'pro only' type effects!
    If you are looking for next gen lighting, I have been building a lighting engine for Unity the past 6 months. It contains real time global illumination, and physically accurate area lights and works on all versions of unity. Check out the forum thread: http://forum.unity3d.com/threads/233...p-Area-Lights)


  20. Location
    Emsdetten, Germany
    Posts
    1,032
    Well everything you will need for this is reachable through the Unity API. The "magic" behind this is how and when to use those. Was a pain in the ass to cover the pitfalls.

    Quick Info to the AssetStore submission:

    Still pending, after 4 requested "fixes"..
    FXLab - Unity pro Effects for Unity (Indie)
    Unity Threading Helper - Use the power of your cores!
    Mesh destruction "Piecemaker" - Destroy everything!
    SaveIt - Save & Load all the things!

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