Hi, I have a dynamic mesh grid as the water surface in my game. I animate it over time to simulate waves. I would like the surface to reflect the objects rendered above and partly intersecting (floating on) the surface. First I thought about using a cubemap and standard reflection shader but that only works if the surface is flat. Can you point me in the right direction, since I have no idea how I should start tackling this, thanks! I have access to Unity Pro, so I can use all the advanced features if needed.
Do they work correctly if the water surface geometry is animated (ie. not a flat plane)? In the demo pictures the water always seems to be a flat plane.