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so i want to use atlas texture... but i also want to do tiling.

Discussion in 'Shaders' started by khoowaikeong, Aug 27, 2013.

  1. khoowaikeong

    khoowaikeong

    Joined:
    Jun 13, 2013
    Posts:
    18
    so I took this out of vertex shader
    Code (csharp):
    1.  o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
    and put this into pixel shader
    Code (csharp):
    1.  i.texcoord = frac(i.texcoord)* _MainTex_ST.xy + _MainTex_ST.zw;
    anyone got a better idea? :confused: