Search Unity

Custom Shader on Prefab's material not found / Using SVN version control

Discussion in 'Shaders' started by zero1, Aug 26, 2013.

  1. zero1

    zero1

    Joined:
    Apr 17, 2013
    Posts:
    4
    Hi there,

    I'm working on a project where we are using SVN for version control. I'm using Windows 8 / TortoiseSVN client.

    The problem:

    1. A project contains a prefab which has a material which uses very simple custom shader, modified from Unity's Unlit/Transparent shader.

    2. Shader is named similarly to Unity's own shaders, without spaces, using camel case. Prefab looks OK, and when it's added to a scene it looks OK, with material, texture and using custom shader.

    3. HOWEVER, after commiting to SVN server, if other team member will update project, the prefab is updated, but shader slot says it's shader is missing.

    - Where should the shaders be placed in project? I tried Resources folder but it didn't seem to help.

    Have to test this a bit more.... but any help is appreciate!

    Thanks!