Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Display Error - Toon/Basic on Nexus 10

Discussion in 'Shaders' started by Randee, Aug 26, 2013.

  1. Randee

    Randee

    Joined:
    Aug 26, 2013
    Posts:
    4
    Hi guys, :eek:

    i have a very curious display error, while running my app on nexus 10.

    I think, the best way to descripe the problem is to show you a screenshot:

    $boxed_screenshot.png

    All materials, which u can see on the screenshot, use the same shader ( toon/basic ). I tested the app on 2 more android devices. Just on Nexus10 the error occurs.

    Has anyone an idea? :(
     
  2. Lulucifer

    Lulucifer

    Joined:
    Jul 8, 2012
    Posts:
    358
    I guess it is the fallback material that works on Nexus 10,
    Something unknow lead to that:twisted::twisted:
     
  3. Randee

    Randee

    Joined:
    Aug 26, 2013
    Posts:
    4
    Do u think, it could be a fallback to diffuse shader? Hmm, in the scene is no light source. if it would be a fallback to diffuse, the whole should be completly dark, or? Anybody know an alternativ shader, which works like the toon/basic and without lightsource?
     
  4. Randee

    Randee

    Joined:
    Aug 26, 2013
    Posts:
    4
    Hey unity developers,

    we have reached our limits - Please help us! :)
     
  5. Phantomx

    Phantomx

    Joined:
    Oct 30, 2012
    Posts:
    202
    I noticed the same effect on nexus 10, it's almost like if the cubemap was inverted but no exactly that... it does that with any shader that uses cubemap. I ended using matcap shader instead....