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Substance Export Bitmaps

Discussion in 'Editor & General Support' started by Dantus, Aug 17, 2013.

  1. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    A picture says more than a thousand words. I officially allow anyone, including Unity and Allegorithmic, to use this picture for any purpose, even for documentation.

    Edit: Case 558176
     

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    Last edited: Aug 17, 2013
  2. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    Holy Crap.

    Man. I just spent a good 2+ hours working on an editor script to do JUST THIS.

    Ok. Wow. At least I got to feel proud of myself that it was mostly working :D
     
  3. jovalent

    jovalent

    Joined:
    May 27, 2017
    Posts:
    5
    Same. This would have been useful, but I needed to be able to export many variations of a ProceduralMaterial. I ended up writing a script to do it, which I've posted here.
     
  4. infinitypbr

    infinitypbr

    Joined:
    Nov 28, 2012
    Posts:
    3,149
    Cool!

    I'm working on a script that will batch export many sbsar files at once, set normal maps if desired, delete the texture outputs you don't want, convert textures to png, create new standard materials and populate them with the exported maps, and reuse the first export of maps you choose if they aren't changing from subsequent exports.