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city scene

Discussion in 'Works In Progress - Archive' started by Deleted User, Aug 16, 2013.

  1. e_Glyde

    e_Glyde

    Joined:
    Apr 20, 2013
    Posts:
    42
    Amazing work you got there.
     
  2. Deleted User

    Deleted User

    Guest

    thank you
     
  3. Deleted User

    Deleted User

    Guest

    hello,
    bring more assset from city scene on my sellbox. infos can be found on pdf . https://dl.dropboxusercontent.com/u/13275381/rt-pixel_unity3d_Assetsv2.pdf

    if you are interested just click on the link. after transaction please mail me paypal transaction code and email address. I can link to send updates when new present. they have problems at one asset I'm happy to help.

    next city scene onjects following this week.
     
  4. Deleted User

    Deleted User

    Guest

    Why arent you selling these on the Asset Store? You would probably get more customers this way.
     
  5. Deleted User

    Deleted User

    Guest

    i dont want more spend time to assetstore. assetstore dont like me ;)
     
    Last edited by a moderator: Feb 14, 2014
  6. Deleted User

    Deleted User

    Guest

  7. Deleted User

    Deleted User

    Guest

  8. Deleted User

    Deleted User

    Guest

    small test the ai plug for ufps. ok need more time for understand ;)

    [video=youtube_share;QB5oO_T6p50]http://youtu.be/QB5oO_T6p50
     
    Last edited by a moderator: Mar 6, 2014
  9. jameos

    jameos

    Joined:
    Sep 22, 2013
    Posts:
    111
    amazing love it!!
     
  10. Deleted User

    Deleted User

    Guest

    thx jameos, next step i will intergrade first inhouse scene. next days will be upload
     
  11. JaimeAriz12

    JaimeAriz12

    Joined:
    Mar 6, 2014
    Posts:
    28
    Awesome, I would increase the texture res though.
     
  12. Deleted User

    Deleted User

    Guest

    yes, some textures are again revwork at a later date, but for now I will continue to enlarge this basis and see how it looks with the ability to play
     
  13. Deleted User

    Deleted User

    Guest

  14. Deleted User

    Deleted User

    Guest

  15. Deleted User

    Deleted User

    Guest

    chance little textures and test a new object how it looks in engine

    [video=youtube_share;HZDJh8Pajgk]http://youtu.be/HZDJh8Pajgk
     
    Last edited by a moderator: Mar 17, 2014
  16. Deleted User

    Deleted User

    Guest

    next small update.
    dont forgett this is a singel work project and i work on the most self from scratch and found not all days time for work on it
    http://youtu.be/iI857o8HQso
    i hope any like it
     
  17. Deleted User

    Deleted User

    Guest

    Last edited by a moderator: Apr 1, 2014
  18. Deleted User

    Deleted User

    Guest

  19. Deleted User

    Deleted User

    Guest

    easter secrets,
    think now can see little bit more about story and the rd ballon in last clip
    $Chapter2_oster_secret.jpg


    but the head is in base state, now begin sclupting details and build rest of body
     
    Last edited by a moderator: Apr 18, 2014
  20. Deleted User

    Deleted User

    Guest

    ok the base from antaginst ( base head noiw done and in th epicture can see wore frame.

    i hope like it bring the antagist animatet in my level scene
    $clown_myheaddemo.jpg
     
  21. Deleted User

    Deleted User

    Guest

    small text of antagonist body textur in level. not finish irst texture base

    short clip :
    [video=youtube_share;aq5V9wyXiaU]http://youtu.be/aq5V9wyXiaU
     
    Last edited by a moderator: Apr 24, 2014
  22. Deleted User

    Deleted User

    Guest

    the antagonist ist now base finish. tomorror bring him to life in level.
    $wip_theClown.jpg
     
  23. Deleted User

    Deleted User

    Guest

    yeahhh jippy , dance.
    im so happy can bring endomorphs to unity :D

    here my first fast test.

    left side base head, right side on arm the fast blendshape test

    $nurNichtDenKopfVerlieren.jpg

    how i can animate the blendshape?
     
  24. Deleted User

    Deleted User

    Guest

  25. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    There is a package called Salsa that has 'moving eyes' and 'pseudo lip sync' (http://forum.unity3d.com/threads/242135-SALSA-with-RandomEyes-1-0-0-RELEASED) and they plan on adding emotions later.

    Or use Taragela if you code you can port / modernize (https://github.com/Pegorari/tagarela)

    Your environment looks very nice. Almost reminds of when I was at the Goethe Institute in Munich or Duesseldorf, well building-wise not people-wise.

    What I've noticed in your videos and other videos too in the past couple of days though is how utterly 'unsmooth' the 'Unity game controllers' are. Those are ruining a very nice environment you build by making the movement very jerky. Now I have a weak PC table from early 2010 but I'm sure you have a good, modern PC.

    Unity needs to unify the game control code HW-wise and SW-virtually and get good and easy game control integrated into Unity Free Pro for goodness sake! Unity IS a game engine after all! And once they do that they should have a calibration function too.
     
  26. Deleted User

    Deleted User

    Guest

    @goat
    Hello from Cologne,
    yes the enviroment is German in past years 70/80th city ajar-I hope you had a nice time in. de. I have a middlere pc machine. gf 560 1gb ram. gfx card.und the moment no ssd hd system. when I test recorde with fraps I program mostly still grpße ps data in the background open and 3d. when i close all running smotther but not all time. next recording i will ave closed but thinl a little bit with UFP's player controller and the addon ai could bring error. oh yeah and thanks for the tips

    best,
    stefan
     
    Last edited by a moderator: Apr 30, 2014
  27. Deleted User

    Deleted User

    Guest

    element_wsc:
    big thx for tips. i will look on this,
    best ,
    stefan
     
  28. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    CG Cookie has some Unity Blend Shape tips via Unity Cookie too.
     
  29. Deleted User

    Deleted User

    Guest

    ups wrong movie convertet

    here now the right simple morph test
    [video=youtube_share;CK_jKa4o-D8]http://youtu.be/CK_jKa4o-D8
     
  30. Deleted User

    Deleted User

    Guest

    a small test play last night. maybe I'll incorporate those images as bonus cards in the game. but there are only designs,

    $clownRender_marionette.jpg

    on pictue 2 the chair was not textured
     

    Attached Files:

    Last edited by a moderator: May 4, 2014
  31. Deleted User

    Deleted User

    Guest

    testing first clown base anims
     
  32. Deleted User

    Deleted User

    Guest

    old well wip for zentrum
    $oldWell_wip.jpg
     

    Attached Files:

    Last edited by a moderator: May 29, 2014
  33. Deleted User

    Deleted User

    Guest

    old well now finish
     

    Attached Files:

  34. Deleted User

    Deleted User

    Guest

    in action
     
  35. Deleted User

    Deleted User

    Guest

    build a fundament for well

    here small clip in action
     

    Attached Files:

  36. Eep Games

    Eep Games

    Joined:
    Jun 30, 2013
    Posts:
    12
    This is looking good.
     
  37. Deleted User

    Deleted User

    Guest

    thank you
     
  38. Deleted User

    Deleted User

    Guest

    next object (i will record tommoror.
    walkable shop building
    wip_begehbaresHaus.jpg
     
  39. indiegamemodels

    indiegamemodels

    Joined:
    Jan 25, 2012
    Posts:
    269
    You're city i really looking awesome, AAA quality modeling and texturing here!
     
  40. Deleted User

    Deleted User

    Guest

    thank you
     
  41. Deleted User

    Deleted User

    Guest

    small update and long walkaround



    them most shader are unity self shader etc difuse bump spec
     
    Last edited by a moderator: Jun 19, 2014
  42. Goregaming

    Goregaming

    Joined:
    Sep 6, 2012
    Posts:
    243
    This reminds me of GTA, good stuff who would have known you could use unity to this extent, good job.
     
  43. Deleted User

    Deleted User

    Guest

    thank you. i hope can show in next weeks a bigger major update with more live first mini game and little gui elements, a lot of work for on person ;D
     
  44. Deleted User

    Deleted User

    Guest

    gray simple mesh over fench is a simple collision object
     
  45. Deleted User

    Deleted User

    Guest

    building now in store
     
  46. Origxn

    Origxn

    Joined:
    Jun 27, 2014
    Posts:
    42
    are you going to be selling this
     
  47. Deleted User

    Deleted User

    Guest

    any elements yes
     
  48. Deleted User

    Deleted User

    Guest

    fillObjects.jpg wip coming fill objects
    in buildings
     
    Last edited by a moderator: Jun 30, 2014
  49. Deleted User

    Deleted User

    Guest

    small update

    little rework on 1 building with texture chance and any small new objects