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  1. Keyboard operator
    Location
    Copenhagen, Denmark
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    2,588

    Pathfinding in unity: First Path 1.0 tutorial now available!

    With the launch of unity 2.5, I can finally share this leap from Path 0.3b. Check it out at http://angryant.com/path/

    Specs:
    - Available for unity indie as well as pro licensees
    - Can run in webplayers as well as stand-alone
    - Requires no additional installations

    Features:
    - Easy to use editor interface
    - Navmeshes
    - Waypoint networks
    - Cached pathes
    - Distributed processing using coroutines
    - Tag-filtered pathfinding
    - Hierarchal “grid network” pathfinding
    - Auto-recalculate on runtime network changes

    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  2. Location
    Vancouver Wa.
    Posts
    134
    I just received the win 2.5 pro version of Unity and I have watched your demo vids Great work. I can't wait to get a grip on Unity to test your work.

    Thank you very much
    Some learn by seeing others doing and some not at all

    3MOG (Mini Massive Multiplayer Online Game)a small developers definition of MMOG
    UnityPro iPhoneAdv


  3. Location
    The Netherlands
    Posts
    805
    Congratulations with the release! Will put it to good use soon.
    Mike Hergaarden - M2H Game Studio - http://twitter.com/M2Hgames

    Unity 3D game portal: Wooglie.com
    Free Unity resources/projects M2HCulling, Networking tutorial and more


  4. Location
    Capitol City New Zealand
    Posts
    2,930
    Good on you Emil, these add-ons you make are very constructive.

    Aaron


  5. Location
    Lausanne, Switzerland
    Posts
    316
    Great, Congrats!

    What's the licensing terms? I couldn't find it on your website.
    IIRC it's just your logo at the beginning of the game?

  6. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    Click to download one of the files - you'll be directed to a view of the license which you have to accept before downloading.
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  7. Location
    Santa Clara, CA (Sillicon Valley)
    Posts
    104
    I'm looking forward to how awesome the new Path will be. A quick web design note, I couldn't find the download link for like 5 minutes. I may be a bit dense but it would probably help to make it more obvious somehow. In my mind it just kinda blended with the header and I wasn't looking there.

    Thanks for Path!

    Josh


  8. Posts
    143
    Hey Emil, amazing work.

    Any idea when you might have some docs or a quick write up? I can't figure out how I would go about incorporating my own nav mesh into your system.

    I can see it has something to do with the 'Create' menu in the Path browser, but other than that, I'm not sure.

    Thanks!

  9. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    I *just* finished the first video tutorial and its available on the Path documentation site Get it while its hot!
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  10. Location
    Vancouver Wa.
    Posts
    134
    Just watched the first tutorial very impressive, I look forward to testing as soon as I can get enough of our project mapped from our previous pipeline to our Unity pipeline.
    Some learn by seeing others doing and some not at all

    3MOG (Mini Massive Multiplayer Online Game)a small developers definition of MMOG
    UnityPro iPhoneAdv


  11. Posts
    61
    Nifty! I'd be real interested in knowing how you made the small bar at the top of the path browser. Is there a built-in way to make such bars, or are you "faking" it with a custom GUIStyle?

  12. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    The code is right there available in the editor demo: Its just a BeginHorizontal rendered with the "Box" GUIStyle

    Edit:
    Code:  
    1. // Bar content
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  13. Posts
    61
    Thanks! What I was looking for was the "Toolbar" and "toolbarbutton" GUIStyles. Hadn't thought of going through the styles in the built-in skin. ops:


  14. Posts
    227
    hi there, thanks for the great work,
    but this doesn't work for the new 2.5(windows trail)?

  15. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    Was that a question or a statement? Path 1.0 *only* works on 2.5 and I haven't had any reports of problems from people who have used it on their windows installs.
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  16. Location
    Capitol City New Zealand
    Posts
    2,930
    Can you please try downloading your UnityPackage Emil? Its getting corrupted by the unzipping process, the trick is to put package into folder, then zip said folder. Currently it unpacks as gobbledygook..for me at least-this has always been the case with unityPackages in my experience.

    Cheers
    Aaron


  17. Posts
    227
    hi there,but when i import the path package unity
    said that can't decompress the package?
    i used the windows 2.5 trial version.

  18. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    Ah - sorry I was unaware of that issue. I uploaded a new zip containing the package in a folder.

    Notice that for your first tests I recommend you use the editor demo project which already has a Path collection setup.
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!

  19. Keyboard operator
    Location
    Copenhagen, Denmark
    Posts
    2,588
    So... Who really got around to trying this out? Are y'all happy or what? Feedback wanted.
    Emil "AngryAnt" Johansen

    Unity Technologies
    Writer of demos and other bits of code
    Community comms system

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


  20. Location
    Sydney, Australia
    Posts
    117
    The video tutorial looks great, I've downloaded 1.0 and I'm trying to get stuck into it, but I'm having problems.

    When I create a Waypoint in a WaypointNetwork, I can't change the position of it - it keeps snapping all x, y and z values back to zero. I tried opening your demo project to see what I was doing wrong, but the same issue appears there. Is there something obvious I'm doing wrong or could this be a Unity 2.5 related bug?

    Also - not really critical but I noticed that PathEditor keeps getting leaked in the editor.

    EDIT: It works (as in you can move the waypoints) you just can't edit the fields in the inspector. That would be useful but I guess it isn't critical.


 
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