I will submit the game in the end of December, so it arrives on the appstore at the start of January, right after the Christmas promotion madness
I'm also compiling a whole fresh trailer right now, will submit it to youtube in a few minutes ^^
About the game : actually only is left a few multiplayer routines to pack up, but I'm waiting for Alljoyn (the Qualcomm device discovery solution) to be released for Unity iOS to continue. They plan to release it before end of year. I created a thread on their forum to check every day when the package is coming out. If it takes too long, I will fall back to my own system.
The advantage of this framework over mine is that you wouldn't have to be connected to any Wifi hotspot to find other players. Right now with my homebrew system, you have to connect to a hotspot, as I didn't have the network knowledge (and time) to create a multiplatform Wifi adhoc solution.
But as you'll soon see in the forthcoming trailer, everything is going on very well
You sir are an inspiration to all of us indie game developers. I applaud your dedication and the game just looks gorgeous. I believe if you really tried you could compete with some of the big name fighting games (and you should try if this is as successful as I believe it could be). Once again, major props sir and may the wealth (both monetary and spiritual) flow your way!
Everything looks great but I couldn't help but notice no mention of Android Any release timeline for the Android release?
Those are very kind words, thank you a lot, Lord DarkshaydeYou sir are an inspiration to all of us indie game developers. I applaud your dedication and the game just looks gorgeous. I believe if you really tried you could compete with some of the big name fighting games (and you should try if this is as successful as I believe it could be). Once again, major props sir and may the wealth (both monetary and spiritual) flow your way!
I hope you will have as much fun to play Kinetic Damage as I had to build it.
Hi Mab, don't worry, the project is still ready to be launched on Android, but as I don't have an official date for iOS yet (around start of January for sure), and since I want to see how well it works on iOS first, I didn't want to mention Android in the trailer. I will redo one when it launches on iOS, with a precise date (as Google allows us to set the release date, unlike Apple).
There will be no need for additional work, as my workspace is on PC, therefore Android natively ^^
It should follow the iOS release very closely, like a matter of a few weeks.
To tell you how much I'm intending to release it on Android : the platform is the reason why I'm waiting for Qualcomm's Alljoyn Unity framework to be released, or I would have used Prime 31's iOS device discovery solution
With Alljoyn, an iOS device would be able to play against an Android one (well, this is also possible with my current homebrew solution, but you have to connect to a hotspot first, which sucks imo :/)
But right now there is so much demand on Android for KD, that don't worry, I will release it on the Google platform
An amazing trailer. The combination of the fight scenes, UI, features, and music make it very powerful. Great job!
Watching all the trailer and all the stuff you put together, I have to say that now the thing that impresses me most is not the fighting anymore. Instead, it's the incredible amount of content! There's more stuff in there than in any AAA fighting game ever made! I bow to that, and good luck
Thank you guys ! Love your support
Hey that trailer just pushed Kinetic Damage to IndieDB's top 100 :O
Incredible news that I didn't suspect at all :
Kinetic Damage is running very smoothly on iPhone 3GS (30fps).
Seems like these years of obsessive technical optimizations are finally paying of.
I also finally rehauled the horrible site that was www.kineticdamage.com .
Now it's presentable
Just curious, did you have to fix anything Unity wise to get the game fitting on the iPhone 5's bigger screen ?
Thank you Toucharcade
- "Kinetic Damage features a futuristic visual style and some brilliant animation work."
Thank you Droidgamers
Some news !
- Created a new game mechanic : Dashing Forward interrupt. This will be Kinetic Damage's very own builtin counter More info ingame
- Finished the network synchronization during fights, now I can say we're a couple of weeks away from submission
I wish you all a happy new year