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Muay Thai
Ninjutsu
Taekwondo
Tai Chi Chuan / Qi Gong Jin
Jeet Kun Do
Pencak Silat
Boxing
Shaolin Kung Fu
I don't like martial arts / fighting games
Hello wadoman![]()
I'm using a classic workflow :
paper sketches -> cinema 4D -> FBX export -> Unity
All the animations are handmade, no mocap, aiming at full realtime 3D.
I appreciate your video request
As I've finished 2 characters "normal" moves, there will be a WIP video very soon (less than a month) to show it in (early) action.
Cheers
Great. I look forward to it.
Good Luck
If it doesn't hurt you didn't try hard enough!
Unity Pro + Unity iPhone Pro + Unity Android
Thank you very much![]()
I like the concept and I especially like the buttons to hit punch and kick. Looks good
Thanks
In fact this HUD version will be totally revamped, with much more color cohesion and scene visibility.
The HP bars will disappear too, replaced by an icon for a new game mechanic in a fighting game, I can't speak of it yet
Overall, the buttons will be entirely movable and resizeable by the user, so everybody can have his own HUD (little fingers != big fingers). :P
A screenshot next week.
This is a stupid question... does it work for iPod Touches? I want it! Looks great and simple HUD too. The buttons look good, easy to use, and who doesn't like insane tae kwan doe (did i spell that right?) moves? Anyways, good good good good good jobb.
Inspiration has yet to strike, but in the meantime, why not some WiiFit?
boomaster
I'm 99% sure that every game available for the iphone is also available for the itouch.Originally Posted by boomaster
This is a stupid question... does it work for iPod Touches? I want it! Looks great and simple HUD too. The buttons look good, easy to use, and who doesn't like insane tae kwan doe (did i spell that right?) moves? Anyways, good good good good good jobb.
Hello guys !
Yes it will work on iPod Touch, indeed
Thank you very much for your support, it's great, really great. And every time I feel such interest, it just gives me 10 times more motivation to bring you great things.
Overall, there will be 8 classes, each one practicing a sport :
- Taekwondo
- Muay Thai
- Krav Maga & Penjak Silat
- Qi Gong Jin & Tai Chi Chuan
- Boxing & Street Fighting
- Jeet Kun Do
- Shorinji Kempo
- Ninjutsu
Ladies and Gentlemen, here is the first Alpha ingame screenshot.
The HUD will be different, but it can show what will be the overall artwork type of the game.
edit : Damn I'm so excited ... The more results are showing, the more I'm putting efforts in it. I hope everybody will enjoy this game.
Hey congrates man! Your doing a great job. I can't wait to playI really like the fact you have this thread so we can follow along with your progress. It's very inspiring.
I think you have a good thing going on this one. There aren't very many good 3D fighting games out there. So is this your first game attempt?
I'm trying to get my game movin, but it's so hard when my schooling keeps me so busy. If it wasn't for school I would be working on it everyday.
Anyway I can't wait to see some video.
If it doesn't hurt you didn't try hard enough!
Unity Pro + Unity iPhone Pro + Unity Android
Thank you Wadoman
It is not my first game attempt, but my first to-the-end attempt :P
And I swear I will make it to the end !
I feel you about gamemaking passing over daily duties ... But even if I know than iPhone solo gamedev could be more cash rewarding than any average dayjob, I'm conscious that it couldn't last as long.
And I would miss the social experiment, badly ...
Anyway !
Now that the actual release can show a decent action, I will post a video in the next weeks.
Cheers !
And good luck to you for your game![]()
Well, sorry for the blurry bad quality of the vid, but my actual camera is lame at close-ups.
So here is just a quick video to show how responsive controls can be on iPhone, at least enough for a fighting game.
video
More serious gameplay vids coming soon.
HOly Cow! man that is looking nice! Animations are looking very smooth and the response is fast. You gonna do well with this man.
So how are you handling the collisions with the strikes? Colliders attached to hands and feet? That would be my first thought.
well done and thanks for the video
If it doesn't hurt you didn't try hard enough!
Unity Pro + Unity iPhone Pro + Unity Android
Hey wado
Thanks for the cheering !
Actually, I'm precisely in this hit collision developpment, and I'm not yet decided about what to choose between :
- attaching boxColliders to each members (arms, legs, feet, hands, head, torso) and let the PhysX onTrigger handle the job. This can work very well, as I modeled the animations in a very precise way, to let every move hit right in the stomach, or the leg, or the head, etc.
It's already implemented in this demo, so it's not hitting perfs. But I'm afraid about some unexpected missing shots on certain particular move combinations.
It's still possible to correct this problem by growing the size of hands and feet colliders. But still, I don't like approximation ...
- So the other solution would be to create 2D transposed colliders, which position would be relative to each member bone. That would be less CPU eating, and more hit secure, but would cut down realism.
I'm working on this second solution tonight
Keep you informed !
edit : Silly me, I don't use physics in the game (yet ?), so I don't need RigidBodies and Colliders. I'll simply use Vector3.Distance() on Bones. Oh and perfs will like that
edit 2 : Well ... I got to return to Rigidboies, as dealing with Vector.Distance() is slow as hell ...
Kind of useless post, but well ... I've always been receptive to people's working ambience.
So here is some of the radios I'm regularly listening to keep me in the world of Kinetic Damage :
- www.psyradio.fm, progressive channel (this one much more than others).
- www.di.fm, Drum 'n Bass channel.
- Groove Salad.
Also, I've decided to totally rework my levels in full 3D. No 2D any more, except for 3G.
Screenshots soon.
one level done.
Ancient Shibuya, Japan, 3 a.m :
This level was designed to show the most popular section of Japan, extrapolating visual signs, just like it would be in 2060 if nobody stops brand spilling.
Logos, ads, suggestive messages, they are everywhere, on every bit of wall in the city, uncaring about overlapping windows. Visual pollution, that is.
Huge buildings with dozens and dozens of floors can be seen in the background, as world population kept growing and growing, Japan was the first to be impacted by necessity of architectural expansion.
Speed is also honored with ultra fast vehicles coming from the right and the left (3rd screenshot).
All of that is packed in a view where players are surrounded by dynamic themes, inviting them to rapidly exchange agressive hits.
Next level :
Station Spatiale de France, Restaurant, Earth orbit.
Wow - this looks great so far
Thank you charlie
Well, nothing really outstanding, but here is a sample shot of different illustrations I made for actual backgrounds.
Screens of the 2nd level very soon.
Very nice!
I'm loving this even without playable demos!