Search Unity

Getting major memory leaks with Unity 4.2 now.

Discussion in 'Editor & General Support' started by Crazy Robot, Jul 25, 2013.

  1. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Just out of the blue these will start popping every few seconds while in the editor:


    m_Memory.renderTextureBytes<0
    UnityEditor.DockArea:OnGUI()

    m_Memory.renderTextureBytes<0


    I have to restart Unity to stop it. It then starts back up after a few min.

    UPDATE:

    So it starts happening when I use the Hierarchy Search to search for lights then if I select them it starts. Sometimes it will wait until I change the intensity of the lights as a group.

    They pop up then ever I click on something, any action at all will cause a few of them to pop.

    Very weird.
     
    Last edited: Jul 25, 2013
  2. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    OK,

    So now I'm getting the two errors after I use the search in the Hierarchy, no matter what I search for or select.

    And when I quit Unity to reset it, Unity stops responding.
     
  3. koochy_rat

    koochy_rat

    Joined:
    Oct 26, 2011
    Posts:
    40
    I am getting the same problem. Search for anything in the hierarchy and this error appears.
     
  4. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Did anyone of you report the bug?
     
  5. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    I wanted to open a new project and use one of Unity's examples to see if it still does this with no plugins installed. So, I opened the Shadow Example and sure enough it happened.

    Bug Number: 555046
     
  6. Tim-C

    Tim-C

    Unity Technologies

    Joined:
    Feb 6, 2010
    Posts:
    2,225
    Thanks for reporting this, I'll make sure someone looks at it this week :)
     
  7. Dambusters

    Dambusters

    Joined:
    Jan 6, 2012
    Posts:
    52
    Tim C - I'm seeing the same problem, it starts when doing a hierachy search for any object, it then continues (even when not searching) until Unity is rebooted or eventually crashes. It makes it very difficult to do any parallel work on multiple objects when they're in different hierarchies. I'm running Unity 4.2.1f4 - any clue as to when this might get fixed?
     
    Last edited: Sep 27, 2013
  8. bluescrn

    bluescrn

    Joined:
    Feb 25, 2013
    Posts:
    642
    I'm also getting this (in 4.2.1f4) when I use the hierarchy search box... Quite annoying, isn't it...