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Did Unity 4.2 break the current vuforia unity package?

Discussion in 'iOS and tvOS' started by techmage, Jul 25, 2013.

  1. techmage

    techmage

    Joined:
    Oct 31, 2009
    Posts:
    2,133
    Mines not working... anyone run into this. Did you find a solution?

    It builds and runs, and shows the video, but no objects appear on the marker.

     
  2. techmage

    techmage

    Joined:
    Oct 31, 2009
    Posts:
    2,133
    Wait no, the postprocess build player for vuforia does have Unity 4.2 support in it, and things explicitly put in for UnityAppController.mm

    anyone know what I've done wrong?
     
  3. Jean-Fabre

    Jean-Fabre

    Joined:
    Sep 6, 2007
    Posts:
    429
    Hi,

    You are not alone. I am banging my head on this...

    my problem is slightly different tho, I don't get the "BackgroundCamera" to show the camera output. I simply get a black screen with very similar errors. I am trying to mess with IOS pubishing settings, with no luck...


    Hopefully, someone will step in :)

    Bye,

    Jean
     
  4. appliquette

    appliquette

    Joined:
    Apr 14, 2008
    Posts:
    143
    Running Pro? I had issues with Android Free (black screen), had someone with Android Pro compile and was fine...
     
  5. GrannySmith

    GrannySmith

    Joined:
    Jul 20, 2012
    Posts:
    8
  6. looknear

    looknear

    Joined:
    Nov 5, 2013
    Posts:
    2
    Hi
    is there some work or progress on it?
    90% of the android devices i tested get black screen or crash on my vuforia app.
    even Galexy 3 devices, which are good enough i guess.
    getting crash or just black screen. no camera view.
     
  7. Stephan-Tanguay

    Stephan-Tanguay

    Joined:
    Jan 27, 2011
    Posts:
    21
    On the ARCamera object make sure the data set load behaviour has the correct data set to active.

     
  8. Orlondo

    Orlondo

    Joined:
    Nov 9, 2013
    Posts:
    1
    Thank you, Stephan! Works perfectly, now. I owe you a beer.

     
    Last edited: Nov 9, 2013
  9. cbaltzer

    cbaltzer

    Joined:
    Jan 11, 2012
    Posts:
    120
    I had no issues with 4.2, but currently getting linker errors with 4.3:

    Code (csharp):
    1.  
    2. Undefined symbols for architecture armv7:
    3.   "__curOrientation", referenced from:
    4.       -[UnityAppController application:didFinishLaunchingWithOptions:] in UnityAppController.o
    5.  
    Comparing the UnityAppController.mm file with one from a 4.2 build, that method is the same. The QCAR .a files got imported properly too, so I'm not sure what would cause this.

    Edit:
    Still no idea why this broke in the first place, but you can fix it by changing UnityAppController.mm (line 366 in the 4.3 version):

    Code (csharp):
    1.  
    2. QCARUnityPlayer::getInstance().QCARSetOrientation(_curOrientation);
    3.  
    to:
    Code (csharp):
    1.  
    2. QCARUnityPlayer::getInstance().QCARSetOrientation([orientation intValue]);
    3.  

    I automated this by changing the QCAR PostProcessBuildPlayer, line 298 to:
    Code (csharp):
    1.  
    2. appcontroller.write('\tQCARUnityPlayer::getInstance().QCARSetOrientation([orientation intValue] /* for 4.2, use: _curOrientation */);\n');
    3.  
     
    Last edited: Nov 12, 2013
  10. const_int

    const_int

    Joined:
    Nov 15, 2013
    Posts:
    1
    There's more correct workaround for this issue https://developer.vuforia.com/forum...ion/unity-43-ios-compatibility-and-workaround

    You can automate this by changing line 367 in Assets/Editor/PostProcessBuildPlayer
    Code (csharp):
    1.             if line.strip()[0:40] == 'static ScreenOrientation _curOrientation':
    to
    Code (csharp):
    1.             if line.strip()[0:40] == 'static ScreenOrientation _curOrientation' or line.strip()[0:40] == 'static ScreenOrientation  _curOrientation':
    They've changed space between ScreenOrientation and _curOrientation to tab in 4.3
     
    Last edited: Nov 15, 2013
  11. David_29

    David_29

    Joined:
    Jan 22, 2014
    Posts:
    12
    I tried to use only the basic version of Unity and Vuforia Unity package kit. after I make some setups and when it runs onto the device, still got black rendering screen instead of a live video screen. Also, I turn on the the option from Web Cam Behaviour script that says "Don't use for Play Mode" and I set the Synchronous Video to on before build and run in device, nothing happens and it is still black.