Was wondering how exactly the raycast collider works. I'm assuming it just detects collisions in the direction it faces? But as i'm applying it i'm not seeing any way of changing it's direction (which appears to be down), meaning it will only detect collisions underneath the object?
How have people been using this? Would I need to create a child object and rotate that to point the collider in the direction that i want to detect? And would I need to add multiple child objects to detect multiple directions? Thanks. -d