Hey everyone, recently my team and I have started looking towards motion capture for our animations and found that the Xbox 360 kinect works as quite a decent motion capture system alongside Brekel(free). This post will revolve highly around that software.
Now our problem is most certainly from an animation/rigging perspective, so we have a few questions.
1. Do you use any motion capture within your games? What program do you use?
2. Is motion capture most useful in terms of cutscenes over actual gameplay animations? Is using motion captures for ingame animations feesable?
3. How would one go about transferring said animations from the default Kinect rig to one of a more complex nature?
Thank you for taking the time to look at this thread, we are highly considering motion captures as they seem extremely fluent from tests and should cut the workflow strain of the animation department by a fair amount
Brekel : http://www.brekel.com/?page_id=155
Awesome Working Example of Brekel in Animation :