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A Ant Sized Scene

Discussion in 'Works In Progress - Archive' started by sebrobitaille, Jul 3, 2013.

  1. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
    Posts:
    65
    Welcome to my work in progress for my game "A Ant Sized Scene" - a third person exploring game

    Note: this is my first game(but I have been working with unity for about 6 months now) so I am trying to keep it simple and hope to finish it in about two months.

    Description:
    You are a ant sized person or a ant(not sure yet) in cartoon style backyard. The goal of the game is to go to all the check points that are around the yard. When you get all the check points you win the game but you can get bonus points by getting the coins that a around.

    Any kind feedback is welcome.
     
  2. primus88

    primus88

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    May 14, 2013
    Posts:
    611
    What type of game it will be exactly ?
    Exploration and anything else ? Also seems to me that it will be hard to create a proper level do to the fact that everything is big enough to fill the entire camera view.

    You made me curious. Can you show some screenshots or video ?

    Good luck.
     
  3. SpaceMammoth

    SpaceMammoth

    Joined:
    Jan 2, 2013
    Posts:
    220
    Interesting concept and a great first project. For my money you should make it a game about being an ant, rather than a small person.

    Looking forwards to seeing some screenshots as this progresses.
     
  4. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
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    The game type is going to exploration / puzzle. About the level design most of the development time is going spent level design.
     
  5. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
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    The problem with a ant character is that 1: ant modes with animations are hard to come by, I only found one on the asset store(link) but $15 is bit more than I want to pay. but also I am not sure how the character controller will work with a character that is longer that it is high? Does anybody know about this?
     
  6. sebrobitaille

    sebrobitaille

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    More updates coming soon!:grin:
     
  7. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
    Posts:
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    Test build version 0.1:p. I have got most of the game-play done.Here is the build: Windows(.zip 14mb) and Mac(.zip 14 mb).
    Instructions:
    Arrow key or WASD to move
    Space to jump
    Shift to run
    Z to zoom the mini map in
    X to zoom the mini map out
    Goal: get all the check points(blue boxes,(model coming soon)) the check points will turn green when activated.
    Get the coins for more points.

    Here is all the links to all the assets in the game right now:

    Character Model and animations: Max Adventure Model(asset store)
    Bricks and bricks texture: by me in Blender3D
    All sounds: 8-bit Sounds Free Package(asset store)

    Fonts:
    A bug's life(dafont.com)
    Airplanes in the Night Sky(dafont.com)
    Orange juice(dafont.com)

    Distance tool(asset store)
    Toon shader on bricks: Toony Gooch Free(asset store)
    Player map marker: by me in Gimp
    Old Paper Texture: 60 Amazing Paper Textures(blog)

    Standard Assets:
    Character Controllers
    Skyboxes
    Particles
    Toon shading

    Notes:
    This is most of the game-play done. Next step the level and main menu. I am thinking about changing the game to first person what do you think? You can download the project folder (.zip 78 mb): here.Please give feed back. Thanks

    -Sebastien
    P.S screen shots and maybe a video coming soon
     
    Last edited: Jul 10, 2013
  8. sebrobitaille

    sebrobitaille

    Joined:
    Mar 9, 2013
    Posts:
    65