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Zombie Unity Animation Collection (RELEASED)

Discussion in 'Assets and Asset Store' started by mr_Necturus, Jun 30, 2013.

  1. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    $Zombie-600x600.jpg

    Link to the Asset

    Ten days discount! $25.00 instead of $40.00



    Animation clips can be used with "generic" or "human" avatar types.
    Unity 4.+ required.

    73 animation clips. 61 "on place" animation clips, plus 12 duplicates of run, walk, jump, crawling... animation clips included "root motion" data, used by Mechanim.


    Time list:


    1) Zombie_Combat_mode: 0 - 75 fr.,
    2) Zombie_dodge_backwards: 76 - 111 fr.,
    3) Zombie_Hit_from_back: 112 - 152 fr.,
    4) Zombie_Hit_from_left: 153 - 193 fr.,
    5) Zombie_Hit_from_righ: 194 - 234 fr.,
    6) Zombie_Hit_Left_Shoulder: 235 - 275 fr.,
    7) Zombie_Hit_Right_Shoulder: 276 - 316 fr.,
    8) Zombie_Hit_Stomach: 317 - 357 fr.,
    9) Zombie_Hit_Upper_Torso: 358 - 398 fr.,
    10) Zombie_Looking_around: 399 - 619 fr.,
    11) Zombie_Tracking: 620 - 860 fr.,
    12) Zombie_Left_EmptyHand_Backslash: 861 - 901 fr.,
    13) Zombie_Left_EmptyHand_Slash: 902 - 942 fr.,
    14) Zombie_Right_EmptyHand_Backslash: 943 - 983 fr.,
    15) Zombie_Right_EmptyHand_Slash: 984 - 1024 fr.,
    16) Zombie_Left_Hand_Backslash: 1025 - 1065 fr.,
    17) Zombie_Left_Hand_Slash: 1066 - 1106 fr.,
    18) Zombie_Right_Hand_Backslash: 1107 - 1147 fr.,
    19) Zombie_Right_Hand_Slash: 1148 - 1188 fr.,
    20) Zombie_Knocked_backward: 1189 - 1230 fr.,
    21) Zombie_Down_back: 1231 - 1271 fr.,
    22) Zombie_Recover_from_knocked_backward: 1272 - 1313 fr.,
    23) Zombie_Knocked_forward: 1314 - 1342 fr.,
    24) Zombie_Down_forward: 1343 - 1383 fr.,
    25) Zombie_Recover_from_knocked_forward: 1384 - 1434 fr.,
    26) Zombie_Crawling: 1439 - 1479 fr.,
    27) Zombie_Crawling_Combat_Mode: 1484 - 1564 fr.,
    28) Zombie_Crawling_biting_leg: 1565 - 1615 fr.,
    29) Zombie_Crawling_Hit: 1616 - 1656 fr.,
    30) Zombie_Crawling_die: 1657 - 1702 fr.,
    31) Zombie_Creep: 1707 - 1737 fr.,
    32) Zombie_Creep_Combat_Mode: 1738 - 1788 fr.,
    33) Zombie_Creep_biting_leg: 1789 - 1839 fr.,
    34) Zombie_Creep_Hit: 1840 - 1870 fr.,
    35) Zombie_Creep_die: 1871 - 1881 fr.,
    36) Zombie_Crouching: 1884 - 1959 fr.,
    37) Zombie_Eating: 1960 - 2040 fr.,
    38) Zombie_IDLE_A: 2046 - 2146 fr.,
    39) Zombie_IDLE_B: 2151 - 2201 fr.,
    40) Zombie_IDLE_C: 2206 - 2306 fr.,
    41) Zombie_Climbing_wall: 2311 - 2341 fr.,
    42) Zombie_Run_A: 2346 - 2386 fr.,
    43) Zombie_Jump_A: 2387 - 2437 fr.,
    44) Zombie_Run_B: 2442 - 2472 fr.,
    45) Zombie_Jump_B: 2473 - 2518 fr.,
    46) Zombie_walk_A: 2521 - 2571 fr.,
    47) Zombie_walk_B: 2576 - 2616 fr.,
    48) Zombie_walk_C: 2621 - 2671 fr.,
    49) Zombie_Dying_A: 2676 - 2776 fr.,
    50) Zombie_Dying_B: 2781 - 2881 fr.,
    51) Zombie_Dying_C: 2886 - 2986 fr.,
    52) Zombie_Dying_D: 2991 - 3091 fr.,
    53) Zombie_Die_backward explosion: 3096 - 3113 fr.,
    54) Zombie_Die_backward_A: 3118 - 3168 fr.,
    55) Zombie_Die_backward_B: 3173 - 3213 fr.,
    56) Zombie_Die_backward_C: 3218 - 3258 fr.,
    57) Zombie_Die_Forward_A: 3263 - 3313 fr.,
    58) Zombie_Die_Forward_B: 3318 - 3353 fr.,
    59) Zombie_Die_forward_Explosion: 3358 - 3375 fr.,
    60) Zombie_Die_Hit_from_left: 3380 - 3425 fr.,
    61) Zombie_Die_hit_from_right: 3430 - 3470 fr.,
    62) Zombie_RM_Climbing_wall: 3475 - 3505 fr.,
    63) Zombie_RM_Crawling: 3510 - 3550 fr.,
    64) Zombie_RM_Creep: 3555 - 3585 fr.,
    65) Zombie_RM_Run_A: 3590 - 3630 fr.,
    66) Zombie_RM_Jump_A: 3635 - 3685 fr.,
    67) Zombie_RM_Run_B: 3690 - 3720 fr.,
    68) Zombie_RM_Jump_B: 3724 - 3769 fr.,
    69) Zombie_RM_walk_A: 3774 - 3824 fr.,
    70) Zombie_RM_walk_B: 3829 - 3869 fr.,
    71) Zombie_RM_walk_C: 3874 - 3924 fr.,
    72) Zombie_RM_Die_backward explosion: 3929 - 3946 fr.,
    73) Zombie_RM_Die_forward_Explosion: 3951 - 3968 fr.,
    74) T-Poze: 3971
     
  2. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Done. No need zombie moves in fact, but a robot is the main character of my actual project. Some animations on this pack are fine for a dysfunctional attitude.
    Nice job, as usual. ;)

    I have a dream: After Medieval and Steampunk, you worked on SCI-FI. :D
     
    Last edited: Jun 30, 2013
  3. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you ZJP and welcome.

    You are right zombie very similar to dysfunctional robot, didn't thought about it. ;)

    I am starting to upgrade all my Unity Animation Collections one by one. I will add to every collection duplicates of walk, run, jump animations which will contains "root motion" information for Mechanim.

    Regarding SCI-FI... Although Mass Effect 3 is my favorite game so far, personally I don't fill I am ready for SCI-FI as designer. Maybe later I will want to make something like that.
     
  4. ZJP

    ZJP

    Joined:
    Jan 22, 2010
    Posts:
    2,649
    Zombie pack is perfect for that.Hope it brings you new customers. :D

    Yes. I saw it. i (re) purchased the Soldier Animation Collection (The new Unity Soldier Animation Collection) ;)

    One day...hope. ;)
     
    Last edited: Jun 30, 2013
  5. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you ZJP!

    I hope you enjoy to use these collections.

    When I will come back from summer vocations I will think about something new.
     
  6. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    AH man now I have to spend more money :)
    Fantastic job!!! and looking forward to the root motion updates.
    Enjoy the vacation. Get rested and get home and back to work! lol
     
  7. mr_Necturus

    mr_Necturus

    Joined:
    May 17, 2010
    Posts:
    2,956
    Thank you Archania. You are very welcome!

    I am going only at the end of the month. 20 days to wait yet. ;(