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Police Tactics - An inversion of GTA

Discussion in 'Works In Progress - Archive' started by xandeck, Jun 18, 2013.

  1. xandeck

    xandeck

    Joined:
    Apr 2, 2009
    Posts:
    563
    Hey all,


    I am working in a game prototype simulation where you play as a police officer in a sandbox environment (with a campaign). This started as a learning project (while I need to learn Mecanim and some other things with Unity) and looks like some people liked the idea and then I decided to go ahead and make more. I work already with Unity for some years now and I think this is will be a good project to improve my skills.

    Now I already have a full traffic system (not perfect yet, but will improve) and finishing the civilians system (crowds and people on streets), with a playable character car and avatar. I pretend to finish the game, this is still a total "for fun" project (it is not related with my game studio or the companies I work) and I hope to get some feedbacks to keep me incentivated, lol...

    There are some guys helping me (for fun, also) and we created a page in IndieDB.

    Check it out:


    $27.06.2013_1.jpg
    v0.1.2.2a

    $17.06.2013_1.jpg
    This screenshot is from latest version, v0.1.2.2a (the video link below is an old version)

    $15.06.2013_1.png
    v0.1.2.1a

    $15.06.2013_4.jpg
    v0.1.2.1a

    Also we have a gameplay video in youtube



    UPDATED 30/06: Small teaser in HD



    IndieDB page: http://www.indiedb.com/games/police-tactics
    Dev blog: http://policetacticsgame.blogspot.com.br/

    For a briefing of the game (what is expected the game to be): Game Briefing

    Também colocarei o idioma Português :)

    Cheers

    EDIT: of course I am not aiming this as big as GTA game ¬¬ lol, just a small city with some real challenges
     
    Last edited: Jul 1, 2013
  2. Myhijim

    Myhijim

    Joined:
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    1,148
    This looks fantastic!

    Keep it up
     
  3. carking1996

    carking1996

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    Looks great, although the siren in the video doesn't play the entire time the siren is on. :p
     
  4. xandeck

    xandeck

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    Thanks guys.
    @carking
    That was on purpose, lol... players are able to turn on only the light of sirens, or lights and sounds... actually, people are asking a full siren device for them to use :) (many types of sounds, modes, etc)
     
  5. carking1996

    carking1996

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    What i meant was, the siren lights are on almost the whole time, but the sound doesn't play during the entire time that the lights are on. ;)
     
  6. Ethaninja

    Ethaninja

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    Yeah no what he said was right. If you look at sirens in real life, the actual horn (siren sound) isn't always going when the lights are flashing ;)
     
  7. Ethaninja

    Ethaninja

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    This looks amazing!! Been waiting for a new Police style game for ages. Since SWAT I believe xD Hope it comes with some good tactics systems and what not :) I would love an awesome Police Chase system too :D
     
  8. xandeck

    xandeck

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    Thanks, Ethaninja, thats what I mean.
    It is too early to say anything about tactics yet, the point here is the simulation itself on police officers life, but that is a good thing to think :)
     
  9. xandeck

    xandeck

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    Hey, NPCs and better lights now ;)

     
  10. Lypheus

    Lypheus

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    Looking great, i'll be interested to see if you handle TPC combat the same way i am for Nightfall, keep it up!
     
  11. Pelajesh

    Pelajesh

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    Looks very promising
     
  12. xandeck

    xandeck

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  13. EverHeartGames

    EverHeartGames

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    I really don't get how a police officer has complete SWAT gear. xD
     
  14. xandeck

    xandeck

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    Well, maybe because he is testing his new gear, lol... players will have an option to change in-game ;)
     
  15. emergki

    emergki

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    Looking very good @xandeck! Keep it up!
     
  16. xandeck

    xandeck

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    Valeu @emergki
    Projetinho virando projeto de verdade, hahaha
     
  17. emergki

    emergki

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    É assim que começa xandeck! ;)
     
  18. xandeck

    xandeck

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    Yeah \o/ - na verdade eu já tenho umas batalhas na guerra, hahaha... mas deste nível, sim, é um desafio :)
     
  19. tigertrussell

    tigertrussell

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    Very interested in your traffic system -- did you accomplish this using RAIN{indie}?
     
  20. HolBol

    HolBol

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    This. How'd you do the traffic?
     
  21. xandeck

    xandeck

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    Hey guys, I designed my own solution :) Everything in the game is self made, only 3D assets and sounds are not mine (but licensed to me, of course).
    All cars has real physics (all Unity), but only when player is near, so I can save performance. When is far I just "turn off" real physics, lights, sounds, etc. I did not want to work with NavMeshs or pre-made pathfinding system, because I think (at least at the speed I want) it was not cool and I could not control the way I want to. So I made some waypoints nodes (you can turn on and off these nodes in alpha version) and the car has a destinationa and the it checks, realtime, the possible route to its destiny (it checks if the street its the same or its destiny, then if needs to turn left or right, or just go forward).

    It is simple, actually :)
    Same will go for NPCs... this way, I tested and I can run 0 to 100 cars, same time, without too much loss in performance. With NPCs, I can run 0 to 50 at the same performance costs, acceptable for the game.

    Now I will make even better, NPCs and AI cars will only exits in players proximity. But it is a WIP.
    They will exits already to keep city alive, but will "turn on" everything only when player is near enough

    EDIT: Also, the cars respect traffic post lights, others cars and players :) Raycasts saves you lol... but of course, I made a way to save performance (it does not checks every frame)
     
    Last edited: Jun 20, 2013
  22. xandeck

    xandeck

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  23. ExDeaDguY

    ExDeaDguY

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    Sweeeet project! Keep it up!
     
  24. xandeck

    xandeck

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    Thanks, cheers :)
     
  25. thieum

    thieum

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    Hi,
    nice work so far!
    I'm also working on a driving simulation + waypoints sytem. What car physics do you use?
    I'm quite happy with the "~alternate physics model" from the old Unity Car tutorial, but it took a lot work to improve.
    You can have a look here.
     
  26. xandeck

    xandeck

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    hey thieum, thanks for the tip. I did my own physics, but still using Wheels Colliders for now, its faster :)
    But as I said, not always ON, cause of performance.

    Thanks :)
     
    Last edited: Jun 28, 2013
  27. omarzonex

    omarzonex

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    this my working Designer game Cars

    look it :::





     
  28. xandeck

    xandeck

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    I can barely see the car cause of the effects ... looks good though
     
  29. xandeck

    xandeck

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    Hey all,

    2 new small teaser gameplay video:

    Teaser 1



    Teaser 2 - HD



    Cheers
     
  30. BEIEIA

    BEIEIA

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    This is a very nice project, do you expect to release any demo version or webplayer?

    Congratulations
     
  31. FernandoRibeiro

    FernandoRibeiro

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    Great to see more brazilian guys here =D
    Amazing work @xandeck!!!
     
  32. yung

    yung

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    Did you get the new police model from somewhere?

    Amazing work !
     
  33. xandeck

    xandeck

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    Thanks guys :)

    @BEIEIA
    Yes, the alpha version will be public open, the download will be available in IndieDB soon, I think half of July, we want to polish somethings before just releasing. But even in this version, we will have a lot of work to do.

    @Fernando
    Thanks a lot, lets hope we continue that way, hahaha
     
  34. xandeck

    xandeck

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    @yung
    Thanks, all models are still third parties (Dexsoft-Games, 3DRT, etc). They have great models, many of them you can even use for final version ;)
    Other arts will be produced with time
     
  35. Kieran Chandler

    Kieran Chandler

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    I am making almost exactly the same game ! any chance of teaming up ?
     
  36. jin76

    jin76

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    hey this is very awesome :) keep at it
     
  37. xKroniK13x

    xKroniK13x

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    Very cool looking! Is there going to be online multiplayer? I think if you had online, and have a "cops and robbers" type of game, it could become very popular. Have the one team trying to get away, and the police team trying to chase them down and catch them. You could have an unlock system (car upgrades, new player skins, etc.), it would really open a vast world to your game and I think would make it even more appealing to players. Great looking so far, looking forward to the future of your project!
     
  38. snowconesolid

    snowconesolid

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    wow great work! This looks nicely polished so far. character models and cars look good. Only thing I noticed was some of the animations kinda look weird. Dont know if its just me but like the person running away from the cop moves weird and when asked to freeze they do this wierd stance. Its not that noticeable and I dont know if its just me that sees it like that or not. Other than that great work and keep up the good job.
     
  39. xandeck

    xandeck

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    Thanks guys.

    @Kieran
    Hey man, right now we are making this inside, so, no external team atm :)

    @xKroniK13x
    There is a game very similar what you want, is called APB Reloaded lol... we want multiplayer, yes, but for now I want to finish the main features first. Please, check our game briefing for more details: http://policetacticsgame.blogspot.com.br/p/blog-page.html

    @snowconesolid
    Graphics and animations are temporary and some of then may not be on final version ;)
     
  40. xandeck

    xandeck

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    Last edited: Jul 7, 2013
  41. carking1996

    carking1996

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    You have Pro. Try to use some bloom. :p Looks good, but nicer road textures could work. :)
     
  42. spraycanmansam

    spraycanmansam

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    Looks great! Only thing, and it might just be me, but it almost looks like he walks along with a limp, or he's had to many donuts :p
    Still pretty cool though :) Reminds me of how much I used to like playing -- http://www.youtube.com/watch?v=d_fb3ymTPeY
     
  43. dtg108

    dtg108

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    This is very beautiful. Two things:
    1. PLEASE tell me there are some kind of SWAT tactics on this game.
    2. Any kind of hostage situations.
     
  44. xandeck

    xandeck

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    Hey people, thanks :)

    @carking
    There is already bloom, we are playing with the values to see the best results. I agree with road textures, but this is something that we are not targeting now... not at all, lol. But we will, as soon as we finish the main systems of the city.

    @spray
    The model is nice, but with the animations I added created the problem we said, lol, its true. This is something to polish in the future, for sure.
    By the way, I played a lot that game too

    @dtg108
    There will be, its planned, check out our game briefing at our webpage and you will find more ;)
     
  45. xandeck

    xandeck

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  46. emergki

    emergki

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    Cool! :)
     
  47. SubZeroGaming

    SubZeroGaming

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    This looks incredible! What a cool idea!

    Keep it up, please :)
     
  48. drift501

    drift501

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    This game is looking amazing. Any chance of a webplayer?
     
  49. xandeck

    xandeck

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    @SubZeroGaming @emergki
    Thank you, we are still working on it =) (just saw this message, lol, sorry)

    @drift501
    Sorry, no webplayer version. Because of time and team, this will be standalone only (PC and MAC).
    Thanks for your kind words.

    And, for those who did not see our webpage, here are a few more screenshots:







    You can check that, most of our assets are from partners and third party companies (also, some were purchased with Asset Store) :-o
     
    Last edited: Aug 31, 2013
  50. Fizkoko

    Fizkoko

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    Awesome game not to offensive but you need to make the vehicle look heavy and more like steel/metallic, maybe? because it look like a painted thin box that is drive-able, like GTA they know how to make their game like new version that is the graphics and how the "things" look like ;)