Trying to add iCade support to my app (not using the Prime31 plugin) following this example on http://mattfoxgames.com/2013/03/03/adding-icade-to-unity/ however it seems to be based on a previous version of unity as i am unable to find the correct UIView to attach iCade to in order to get input. has anyone been successful in attaching iCade into their game? i tried using UnityGetGLView and UIApplication.rootViewController.view however attaching to those doesn't get me input from iCade. any help would be very appreciated.
Hey! I'm pretty new to Unity and am trying to use your script for UnityFS on iOS to be controlled by a bluetooth keyboard. The controls are pretty basic on a regular computer (WASD, QE and a few other keys). How would you recommend setting the script up? Would I use it to poll? Thanks in advance! I appreciate any help!
I'm not sure if we did something wrong with the integration, but we get a lot of errors like these: Undefined symbols for architecture arm64: "__registerButtonDownCallback", referenced from: _iCadeInput__registerButtonDownCallback_m1283643207 in Bulk_Assembly-CSharp_0.o _iCadeInput__registerButtonDownCallback_m1283643207 in Bulk_Assembly-CSharp_0.o (maybe you meant: _iCadeInput__registerButtonDownCallback_m1283643207) "__registerStateCallback", referenced from: _iCadeInput__registerStateCallback_m3931604218 in Bulk_Assembly-CSharp_0.o _iCadeInput__registerStateCallback_m3931604218 in Bulk_Assembly-CSharp_0.o (maybe you meant: _iCadeInput__registerStateCallback_m3931604218) "__getState", referenced from: _iCadeInput__getState_m214565315 in Bulk_Assembly-CSharp_0.o _iCadeInput_GetState_m3488053556 in Bulk_Assembly-CSharp_0.o _iCadeInput__getState_m214565315 in Bulk_Assembly-CSharp_0.o _iCadeInput_GetState_m3488053556 in Bulk_Assembly-CSharp_0.o (maybe you meant: _iCadeInput__getState_m214565315) "__registerButtonUpCallback", referenced from: _iCadeInput__registerButtonUpCallback_m3436649646 in Bulk_Assembly-CSharp_0.o _iCadeInput__registerButtonUpCallback_m3436649646 in Bulk_Assembly-CSharp_0.o (maybe you meant: _iCadeInput__registerButtonUpCallback_m3436649646) "__activate", referenced from: _iCadeInput__activate_m3658117472 in Bulk_Assembly-CSharp_0.o _iCadeInput_Activate_m2550958773 in Bulk_Assembly-CSharp_0.o _iCadeInput__activate_m3658117472 in Bulk_Assembly-CSharp_0.o _iCadeInput_Activate_m2550958773 in Bulk_Assembly-CSharp_0.o (maybe you meant: _iCadeInput__activate_m3658117472) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Already tried removing the arm64, but seems it's not working even with armv7. Thanks in advance for any suggestion!