Search Unity

Need Shader that tiles the diffuse, but not the alpha

Discussion in 'Shaders' started by WFC, Jun 3, 2013.

  1. WFC

    WFC

    Joined:
    May 29, 2013
    Posts:
    1
    Is it possible to have a shader that has a diffuse slot and a seperate alpha slot? The diffuse slot would have the option to ignore any alpha that is in the TGA file, allowing for tiling. The alpha slot would recognize the alpha channel in the TGA or could use a seperate texture map (black and white).
     
  2. Cascho01

    Cascho01

    Joined:
    Mar 19, 2010
    Posts:
    1,347
    You can do that easily with StrumpyShaderEditor.