Hi, guys! Does anyone know, how to make such plastic/cartoon material as sand shore has at the screenshot below?
Looks to me like a simple spec shader with very low gloss and spec. Everything else comes from the model, texture and lightmap.
Aye, the only thing cartoony about it is the way the artist created it maybe. But i even dare say it looks incredibly realistic! If you want to achieve this effect, like farfarer said, you'll only need to use the simple Diffuse-Specular shader (maybe with some bump) and just use very low glossiness and specularity. (specularity is defined in your texture's Alpha channel in the standard specular shaders)