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OneCharacter - Customizable Character Generator.

Discussion in 'Assets and Asset Store' started by tzvier, May 28, 2013.

  1. tzvier

    tzvier

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    Posts:
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    $OCForumHeader.png


    UltraModern Clothing Pack:
    $UM01.png



    Scifi Medium Armor:
    $OCSFDemo.png




    New Face Customization! Examples:
    View attachment 56366


    Check out the intro video:




    Check out the Web Player
    Webplayer powered by in part by ModelAssistant.

    Get the Free Demo Asset Package.

    UltraModern Package available from the ThoughtVandal website or the Asset Store.
    If you purchase through the Asset Store, access to more frequent updates via the thoughvandal website provided for free upon request.

    Scifi Medium Armor Package available on the ThoughtVandal website. Submitted to the Asset Store.

    Peasant Clothing Package on the ThoughtVandal website.

    More Packages to Come, including:
    -Poor Country Knight Armor
    -Facial Rig
    -And More!

    I look forward to hearing your feedback to make improvements and add more content!
     
    Last edited: Jun 19, 2013
  2. tzvier

    tzvier

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    Scifi Medium Armor now available from the ThoughtVandal website.
     
  3. TheNorthridge

    TheNorthridge

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    Hi,

    This looks great :)
    Very reminiscent of Bethesdas method for making their characters in their games.

    Can the one mesh be used to make both female and male characters?
    Or would you need to seperate base meshes?

    Very interested :)

    -Sean
     
  4. tzvier

    tzvier

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    Glad to hear of your interest,

    Yes the same meshes are used to create both male and female characters.
     
  5. TheNorthridge

    TheNorthridge

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    Cool!

    Glad to hear that's how, it works, we've a fair view NPCs to model :p

    What about Non Human Characters? Would they need to be a separate mesh?

    Can we make our own faces? How about animations?

    Regards,
    Sean
     
  6. tzvier

    tzvier

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    To be clear, OneCharacter is comprised of the meshes / model packs which are attached to a custom rig, and a script to control bone deforms on that rig. Those bone deforms ultimately control the body of the mesh.

    So, if you had bipedal models, you could attach them to the custom rig, painting the custom rig bone weights to match your mesh. Setting the bone weights can be tricky.

    Deriving new faces from those included is pretty simple. I have plans to create a facial rig that has controls like the body, and those commonly seen in games.

    The rig is compatible with Mecanim for animations.
     
  7. tzvier

    tzvier

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  8. tzvier

    tzvier

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    Started work on Facial Rig. Here is an image highlighting some of the nose deforms:
    $HeadRigNoses.png
     
  9. tzvier

    tzvier

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    Working on shaders / textures to get more depth out of the skin.
    $Shaders.png

    Love to hear some feedback.
     
  10. tzvier

    tzvier

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    Haven't been sleeping much lately. I've been too excited about how the face customization is coming along. Here's a few examples:
    $HeadCustomizationPNG.png

    Next up is reworking the hair.
     
  11. sleglik

    sleglik

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    Is that code possible to apply to all 3d models?
     
  12. tzvier

    tzvier

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  13. tzvier

    tzvier

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  14. tzvier

    tzvier

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    Webplayer Demo now includes selectable ears and a couple hair options.

    $DarkElf.png