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4.1.3 crash when hitting monodevelop breakpoint on OSX

Discussion in 'Editor & General Support' started by andrew-fray, May 24, 2013.

  1. andrew-fray

    andrew-fray

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    Upgraded as prompted by the editor this morning. Every time I try to debug with monodevelop, unity freezes, prompts to send a bug report, and I have to kill it by hand. Anyone else get this? Tried deleting and reinstalling.

    Had to roll back to 4.1.2 to be able to debug again.

    Running OSX 10.8.3.
     
  2. amaceika

    amaceika

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    Aug 27, 2012
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    i am getting a similar thing happening on my macMini. I also have osx 10.8.3.. I can't even open Unity. Can we get some assistance please.
     
  3. caardappel-hbs

    caardappel-hbs

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    Reporting the same issue on multiple machines here. Error message references a "ToString" call. We've rolled back all OSX machines to 4.1.1
     
  4. WarbladerToo

    WarbladerToo

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    Was just about to update my 4.1.2 that I have now gotten to run quite stable on the Mac. Luckily checked the forum before I started. Think I gonna wait a few weeks....

    Strange how they are able to do this sort of stuff with every release. Maybe a few Mac on the QC department would help ?
     
  5. TH-Interactive

    TH-Interactive

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    Just chiming in to say the same - 4.1.3 and crash as soon as I hit a breakpoint.
     
  6. Leiv

    Leiv

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    Me too ! In the v 4.1.3f3, editor crashes when hit the break point, and apart from this, the mono developer takes much more time to start.

    I'm using OSX 10.7.5
     
  7. habitoti

    habitoti

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    Yup, same here (OSX 10.8.3). Submitted bug report...
     
  8. colinday

    colinday

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    Same here running OSX 10.8.3 with Unity 4.1.3. Submitted a bug report via the unity dialog.
     
  9. ZPSheks

    ZPSheks

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    Jan 22, 2013
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    Yup, same here!

    Running OSX 10.8.3 with Unity 4.1.3 (worked fine in 4.1.0)
     
  10. Juanes

    Juanes

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    Dec 17, 2010
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    Same here, too, on MacOS 10.7.5. I reverted to 4.1.2 and the debugger works again.
     
  11. theprojectabot

    theprojectabot

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    Yep me too. Unity crashes when ever it hits a break point using mono develop. Worked fine in 4.1.2 but I cant use that because the profiler is totally borked with 10.8.3 and unity 4.1.2.

    Leiv make sure that the git external is disabled within MonoDevelop. I found that to make MonoDevelop horribly slow.

    SO yes Unity please fix this breakpoint monodevelop issue....
     
  12. theprojectabot

    theprojectabot

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    Yeah right ?! Every release seems to break things.
     
  13. Tyrathect

    Tyrathect

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    One more instance for me. same as everyone else here.
     
  14. mslinklater

    mslinklater

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    Ditto. 4.1.3 breakpoints are barfed.
     
  15. Lostlogic

    Lostlogic

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    My project won't even load without Unity crashing....
     
  16. srimarc

    srimarc

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  17. Wenceslao

    Wenceslao

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    Unity 4.1.3 on my 27'' iMac running Mountain Lion. I can hit a break point just fine and step through but anytime I inspect any member or variable, Unity instantly crashes. I'm going to try to roll back to 4.1.2.
     
  18. Gizmoi

    Gizmoi

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    Same here. On OSX 10.8.3, Unity 4.1.3 crashes instantly upon hitting any breakpoint.
     
  19. UnLogick

    UnLogick

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    Five days of bumping the thread? Well don't worry the devs are on it. (and have been on it for several days)
     
  20. Wenceslao

    Wenceslao

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    Well when a CORE feature of the engine is completely broken in a release, a forum discussion is confirmation to one another that it isn't something any one of us is doing wrong. I finally got an e-mail today saying that they are aware of the bug and have a fix but it won't be available until another release. That's unfortunate because several people here are on deadlines or have projects and when you don't hear a peep from a dev, the only thing you can do is share, file bugs and find a solution. Luckily I was able to roll back to 4.1.2 without too much damage.
     
    Last edited: May 30, 2013
  21. TH-Interactive

    TH-Interactive

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    Thanks for letting us know you're working on it, that is good news.
    However people will keep bumping it until it is "noticed" - being able to debug is a pretty important thing.
    There are quite a few bugs in my game that I simply can't fix until I am able to breakpoint debug again.

    Hopefully it can be resolved soon and a quick update is possible.
    Again though, thanks for letting us know you're working on it.
     
  22. Darjamfar

    Darjamfar

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    I'm getting the same, on OSX crashing every time a breakpoint is reached.
     
  23. Stephen-Lavelle

    Stephen-Lavelle

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    Thanks for giving official word, UnLogick.
     
  24. cesarpo

    cesarpo

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    Just for the record I'm having the same problem in Mountain Lion, trying to inspect a variable means a crash.

    Does this work on older versions?
     
  25. fuglen

    fuglen

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    Same problem here. OS X 10.8.3 Unity 4.1.3f3
     
  26. LouAdrien

    LouAdrien

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    Is there any update on this?
     
  27. Schubkraft

    Schubkraft

    Unity Technologies

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    Version 4.1.5 fixed that issue.
     
  28. ryedin

    ryedin

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    This is constantly happening to me still... 4.1.5 may have fixed it, but it's broken again as of 4.2.1f4.

    BAH... such an important thing to have working... frustrating.
     
  29. DaffyMcLaugh

    DaffyMcLaugh

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    Same here. Is there any word when this is getting fixed?
     
  30. DaffyMcLaugh

    DaffyMcLaugh

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    It's worth noting that I'm on Unity version 4.2.2 and I just upgraded my OS to Mavericks. How does this issue, which apparently existed in an earlier version and was fixed, pop up again? Mavericks has been available to test against for months. Reverting back to an older version of Unity is not possible in my case and I no longer have a script debugger.
     
  31. mbarney_twistory

    mbarney_twistory

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    Yeah I've noticed today that with 4.2.2f and OS X Mavericks I can't debug. Crashes every time I hit a break point.

    On the plus side my mouse no longer stops working whenever I quit Unity.
     
  32. andsee

    andsee

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    Exact same problem here 4.2.2f and OS X Mavericks = Mono crash when hitting a breakpoint!
     
  33. Bork-Awesome

    Bork-Awesome

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    * BUMP *

    4.2.2f1 and OSX Mavericks; Unity crash on debug breakpoint hit every time.

    Having to revert to oldskool print().. not pleasant :(
     
    Last edited: Oct 24, 2013
  34. napalm44

    napalm44

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    I have the same problem. PLEASE fix this, it's a pretty critical feature for any dev.
     
  35. Antony-Blackett

    Antony-Blackett

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    Same here. Now I have Unity that doesn't work on Mac and Windows 8.1. Joy... Remind me why I paid for this again?

    info:
    Mavericks + Unity 4.2.2 and Unity 4.2.1

    Bug Submitted (Case 571962).
     
    Last edited: Oct 27, 2013
  36. Same here, crash on monodevelop breakpoint. Mavericks + Unity 4.2.1 and Unity 4.2.2

    Bug submitted case 571747
     
  37. emongev

    emongev

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    Same here Unity 4.2.0 + Mavericks, crashes everytime i get to a breakpoint
     
  38. calbar

    calbar

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    Also a new Mavericks user encountering this issue.
     
  39. Thormor

    Thormor

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  40. Timur Gilfanov

    Timur Gilfanov

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    Fixed for me in Unity 4.3.0.f4 running on OS X 10.9.
     
  41. Socapex

    Socapex

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    Still not fixed in 4.3...

    Yes I worry and we probably need years of bumping at this rate...
     
  42. seroster

    seroster

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    I noticed that the latest version is 4.3.1. Does anyone know if 4.3.1 fixes this issue or have you already updated and tested? (I've got 4.3.0f4)
     
  43. seroster

    seroster

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    I can't seem to edit my post above, but just as a head's up, I downloaded 4.3.1 and now I can debug! So I recommend trying to get this latest version...
     
  44. cesarpo

    cesarpo

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    Doesn't work for me, I'm on unity 4.3.1f1, on Mountain Lion, and each time I try to debug, Unity beachballs me 'til death :(
     
  45. JSwanFin

    JSwanFin

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    Doesn't work for me either on Mavericks and 4.3.1f1. I try attach to process, start project in Unity3D, breakpoint is never reached and Unity is beachballing and stuck.
     
  46. SudoVega

    SudoVega

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    Resolved for me by enabling Script Debugging and Development Build in Build Settings.
     
  47. Jeremy_Keen

    Jeremy_Keen

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    Not resolved for me! :sad: Anyone else? @SudoVega: Have you got it working consistently?
     
  48. SudoVega

    SudoVega

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    Yes, it has worked ever since for me.
     
  49. sdvoynikov

    sdvoynikov

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  50. coldnamja

    coldnamja

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