Search Unity

SkyProject - Coming Soon (New Sky System)

Discussion in 'Assets and Asset Store' started by Kirbyrawr, May 17, 2013.

?

How many cost this asset?

  1. 40

    80.0%
  2. 50

    8.0%
  3. 60

    8.0%
  4. 70

    4.0%
  1. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    $860.png


    [HR][/HR][video=youtube;5h0WXI3NjJM]http://www.youtube.com/watch?v=5h0WXI3NjJM&feature=youtu.be


    WHAT YOU GET:


    • A Dinamic "SkySphere System" with gradient colors.
    • A lot of options for change it whatever you want.
    • Sun and Moon.
    • Stars.
    • Seasons. (You can change when you want the seasons too!).
    • GUI Splash for every season. (You can change it, disable etc.. like the other variables).
    • Calendar. (You can change the speed of course!)
    • Event System. (You can make all events you want, examples are included).
    • Weather. (For example: Rain, with splashs).
    • All changeable from another script (Examples are included).
    • A nice Editor Interface with sliders, images etc.. intuitive!
    • Low draw calls.
    • Easy to Setup just drag and drop and adjust 4 or 5 variables(Like put the camera, easy..)
    • Mobile Compatible.
    • Web Compatible.
    • It works with a 2D Plane too!.
    • My support for everything i can do, from suggestions to questions.
    • NO DLLS!.
    • More than 1 month of work.(And it will be more because of updates).
    • Helpers in the script.
    • You can make it static and if you don't want weather, you can disable it, sun, moon and seasons too.
    • Free Updates, of course!.
    • The unique requirement is have the latest Unity version.
    • It will have a forum, for support the question, suggestions, bugfixes, etc...)
    • All my effort and very hard work, with minimal details such as custom textures in gizmos etc...


    [HR][/HR] PRICE AND MORE INFO:


    • Price: It's 10$ until i start to update it.!

    • Also i offer to you updates and more content ^_^



    TODO (Caution: It can change!!!):


    • Wind Settings.
    • Color32 Bits.
    • Moon Phases.
    • Sounds!.
    • Saving colors during runtime. (It can't be done :( i will look a workaround).
    • Special weather, like Boreal Aurora, Fallen Stars.
    • More Weather, like snow and tornados if posible.
    • More Temperature Settings, based on Height maybe.(Customizable of course)
    • New Clouds With volume but with less draw calls.
    • And maybe a lot more!.(The imagination is the limit in the suggestions, well the imagination and somethings from Unity ^ ^")
    • Static Sun, like Borderlands Style.
    [HR][/HR]

    DOING:

    • Fixing little bugs.
    • Adding an specific mobile system, it will be include in the pack too.
    • Adding an specific 2D plane it will be include in the pack too.
    • Adding animated clouds based on Perlin Noise.
    • Adding more weather.
    [HR][/HR]

    -Done

    • --->Events System
    • --->Sun + Synchro with variable Speed + Moon.
    • --->Day Phases (Sunrise, Day, Sunset and Night)
    • --->Intensities for the Sun depends of the phase and the user.
    • --->Gradients for the sky depends of the phase and the user.
    • --->Sun colors depends of the phase and the user.
    • --->Fog Settings and Fog colors based of the phase and the user.
    • --->Smooth Transitions based on the user.
    • --->Clouds system with particles (It can change for another better).
    • --->New Flares.
    • --->Infinite drawing of the Sky like Skybox.
    • --->Low Draw calls.
    • --->Stars
    • --->New Lens Flares for the Sun.
    • --->Seasons, but adding more stuff to this, like change textures on terrain and more things.
    • --->Weather.
    • --->More things not listed because i'm so lazy for put this here.

    [HR][/HR]

    Changelog:


    V 1.1 (Now Available in Asset Store!)


    V 1.0 (Pending of review).
    ----> Images for the editor.

    V 1.0f Beta (Not in Store at the moment).
    ---->Editor Script(Finished)
    ---->Fixes in the rain system.
    ---->Documentation(Finished)
    ---->Glow effect for the moon.


    V 0.99e Alpha (Not in Store at the moment).
    ---->Editor Script(Still working on it)
    ---->Added custom texture for sun.
    ---->Changed the flare of the sun for better looking.
    ---->Custom Gizmos, they are minimalists (Moon, Sun, etc...).
    ---->More organization.
    ---->Examples added.
    ---->Documentation(Still working on it).

    V 0.97w Alpha (Not in Store at the moment).
    ---->Added Light Rain.
    ---->Added Heavy Rain.
    ---->Moon Fixes.
    ---->Fade particles(Like: rain start slowly).
    ---->Added more variables for events.
    ---->Added some example scripts for access to the main Script for change all the things you want at the runtime.


    V 0.95b Alpha (Not in Store at the moment).
    ---->Redesigned Texture System, more flexible.
    ---->Added System for change the trees depending of the Seasons.
    ---->Changed all the synchronization system, now it's more preccise and better.
    ---->Added The Moon.
    ---->Added more variables for events.


    V 0.9 Alpha (Not in Store at the moment).

    ---->Added Seasons
    ---->Added Grass Colors for every season, i can do the grass individual colors.
    ---->Fixed The synchronization.
    ---->Added Splash Screens for every season.
    ---->Custom Temperature.
    ---->Custom clouds non depending of the particle system.
    ---->Stars Redesigned.

    V 0.8 Alpha (Not in Store at the moment).
    ---->Added Blend Time for the Sun Colors.
    ---->Added Blend Time for the Sun Intensities.
    ---->Added Intensities to the Sun.
    ---->Added Colors to the Sun
    ---->Added Smooth transitions on the intensities and the colors.
    ---->More Organized and clean code.


    V 0.7b Alpha Release! (Not in Store at the moment).
    ---->Fixed the light system.
    ---->Added Night speed and Day Speed.
    ---->Added global speed.
    ---->Deleted the phases variables now you can't change when the day will start or the sunset, maybe i will try to fix it.
    --->Automatic Synchro.

    V 0.7

    ---->Added new algorithm for synchronizing the light with the phases and the speed.
    ---->Dynamic Light with colors and intensity all adjustable.
    ---->Cloud Colors depending of the phase.
    ---->Added Events! You can script every event(Based on time, weather, phase, special weather, temperature, and season) you want!.

    V 0.6
    ---->Fixes on the transitions.
    ---->Now you can choose if you don't want independent fog.
    ---->Added Stars for the night phase.
    ---->Added More clouds textures.



    V 0.5
    --->Now you can choose how many the colors will blend between the phases.
    --->Independent Fog added.
    --->Fog will blend between phases too.
    --->Added Fog Settings
    --->Now The clouds fade with the Sky.

    V 0.4:
    --->Fixes on Clouds
    --->Fixes on the grammar and some things.
    --->Added Time Speed, now you can customize how fast will be your game.(The clouds aren't affected by this)
    --->Clouds Added, they are particles so you can edit all you want(Speed, Color, Direction).
    --->Edited Particle Shader
    --->Now The clouds didn't dissapear

    V 0.3:
    --->Added Custom Gradients.
    --->Added Custom Phases.
    --->Added Custom Colors for every phase.
    --->Added a Dropdown with every phase.
    --->Smooth Transition Between every phase.
    --->Fixes and Organization.
    --->Fog.

    V 0.3:
    --->Gradient Done.
    --->Added Dynamic Game Time.

    V 0.2:

    --->Added Dynamic Calendar.
    --->Clock Done

    V 0.1:
    --->Calendar System Done.

    [HR][/HR]
    Screnshots:
    $shot_130719_013537.png $shot_130728_032700.png $shot_130728_032603.png $shot_130627_024546.png
     
    Last edited: Oct 22, 2013
  2. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Looks great so far, thats what i have been looking for, something to fake atmosphere with gradient, keep it up!
     
  3. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks Sir.
    Yes it's what i'm trying to get, a sky with gradient because if you want fog but you want another color in the top, you can't with the others sky systems.
    It will have dinamic fog too :)
     
  4. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Exactly thats why, you are free of using fog or to use different fog color than fake atmosphere. Cant wait for more updates.
     
  5. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks i'm writing more fast than i can, hahah.
    I have some ideas for the next updates of this system.
    The dinamic fog will have a checkbox and independent colors.
     
  6. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    New Screenshot
    Fog Smooth with terrain and the sky system.
    Notice the gradient of the colors.
    $shot_130518_032817.png
    $shot_130518_033113.png
     
    Last edited: May 20, 2013
  7. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Another Update, now you can choose how many fog you want and what type of fog.
    Notice the smooth between the water/terrain with the sky, now it's less than before
    View attachment 53941
     

    Attached Files:

    Last edited: May 18, 2013
  8. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    UPDATED INFO!

    If you can add one thing to this plugin what it would be?
    Also, how much you will pay for this asset?

    Thanks in advance.
    KirbyRawr.
     
  9. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Tested on Android with LG Optimus 2x
    That's the proof:


    The cloud's height can be adjustable.
     
    Last edited: May 21, 2013
  10. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Added a poll to the post.
     
  11. BlackRain

    BlackRain

    Joined:
    Jun 26, 2012
    Posts:
    76
    Looks interesting.
    I will be following this.

    Just one question though. How much of your sky system is based on RealSky?
     
    Last edited: May 22, 2013
  12. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    This looks fantastic on IOS, keep rocking on updates.
     
  13. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Nothing, all is different for example:
    -Your sky is based on textures instead of draw colors into the mesh directly
    -It synchronize in a different form because i added a calendar and a dinamic game time.
    -The shader is a particle shader modified.
    -And for example the light will be dinamic, i mean with rotation
    All is made by scratch
    Thanks^^
     
    Last edited: May 22, 2013
  14. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks Janpec, i will post a webplayer soon!
     
  15. BlackRain

    BlackRain

    Joined:
    Jun 26, 2012
    Posts:
    76
    Thanks KirbyRawr.

    It is good to see a new approach to creating a dynamic sky.
    I wish you the best of luck.
     
  16. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks, i will have your asset in my signature, don't worry ^ ^.
    Because your asset is very good, and easy.
    Mine is centered in personalization.
     
  17. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    I got it!, now the synchronization works perfectly in real time, i'm adding a variable for changing the speed, when i will have it done i will post it in Asset Store, but first i need to fix some things and add more new cool features ^^
     
  18. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Added Sun intensities and Colors, i attached a screenshot in the main post, if you want to see a feature in this system tell me, maybe i can do it.
    I'm planning to add moon with phases soon and more cool things.
    The events are done and i will attach an example in JS for use them correctly.
    Thanks. KirbyRawr
     
  19. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Added Seasons, maybe i will do a simple shader for water, for freezing it on Winter.
    You can choose when the Season start.
    $SkyProject1.png
    By the way, i did some tests and this system works perfect on Open GL 1.0 and on Shader Model 1.
    Another Screenshot, Journey Style!:
    $Screenshot1 1304x638 Tuesday Jun 04 2013 02_05_25.jpg
     
    Last edited: Jun 4, 2013
  20. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Seasons update!:
    Now you can change the color of the grass, maybe i will do it for trees too, for example if there are snow the trees will be with snow (sorry for my awful English)
    $shot_130606_165454.png
    $shot_130606_165514.png
     
  21. John-G

    John-G

    Joined:
    Mar 21, 2013
    Posts:
    1,122
    Looking good. Is sun and moon position controllable by real world cordinates system?
    Also any plans to add a real star map, that if effected by time, date and position also.
     
  22. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks sir, the moon is not done yet, what do you mean by real world cordinate? the transform of the object?.
    Mmmm the stars are particles at the moment but if you show me an example maybe i can do it ^^.
    Thanks in advance KirbyRawr.
     
  23. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Added Temperature based on random ranges it depends of each seasons, and day phase.
    The weather will be based on temperature and other random ranges, i will add a farenheit or celsium system in the future.
    $shot_130608_142441.png
     
  24. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    New addition: "Splash Textures" for every season, you can fill the screen with a texture for "Hide" the change between the seasons.
    The Splash's are totally customizables and they have a fade effect.
    $shot_130609_232958.png
     
  25. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Another Update more:
    I added stars, they blink and it's a particle system so you can change all the things you want, maybe i will do it on the script too.
    You can see colour clouds now. The colors are customizables depending of the phase and they will smooth between them.
    $shot_130612_172231.png

    I added colours for ambient light and a checkbox for it.
    I'm working on changing trees too depending of the season, but i want the code more clean so maybe i will use arrays.
    That's the proof:
    $shot_130612_172312.png
    Another thing i want to add is particles for trees and for the environment like birds etc...
    I will try to get it to the store this week, but i want to add a lot of things, and i need to test the system deeply.
    Thanks KirbyRawr
     
  26. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    And here is the result:
    $shot_130613_010045.png
    Now you can change trees too, for example in winter some trees don't have leaves, you can put a tree without leaves.
     
  27. BlackRain

    BlackRain

    Joined:
    Jun 26, 2012
    Posts:
    76
    Looking good.
    It sure has come a long way.
     
  28. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Thanks BlackRain i sent you a email.
     
  29. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Moon added, it will have phases.
    It's resizable.
    I will do an option for render behind the clouds.
    Added an option if you don't want to use terrain.
    Added New trajectory system for Sun and Moon, more precise.
    Redesigned the depth camera.
    $shot_130617_040618.png
     
    Last edited: Jun 18, 2013
  30. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    What thing you think it can be good for this package, give a good one and maybe you can win one SkyProject.
     
  31. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Asked for a 30 days pro license to Unity for check Sun shafts and more things.
    I added a new synchronization system for the moon and the sun, now it's more precise and easy.
    You can change the speed at runtime too!.
    The moon will be render behind the clouds or not, depending of the user.
    I'm going to add birds etc... because the sky is boring.
    Also i'm going to change the clouds system or upgrade it.
     
  32. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Last edited: Jun 22, 2013
  33. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Updated the post with more info and the final price.

    Also i added the Rain System.
    The Rain will collide with every mesh in the world, so you can do roofs etc.. and the rain won't pass(Except if the wind is strong, haha).
    It have splashs too.
    The Rain will change the colors of the sky too and the fog.
    The Rain occurs when the temperature is between the main temperature, the percent is high and the season is not dry.(It's changeable of course).

    $shot_130624_164041.png

    EDIT: I want to do an editor script for better organization and better look, also it will save the colors if you want when in play mode you change them
     
  34. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    And here is the work in progress Editor :D!, it's getting better every day.

    $shot_130627_024231.png

    And a screenshot ^^
    $shot_130627_024546.png
     
    Last edited: Jun 27, 2013
  35. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Finishing the Editor Script and doing the ultimate fixes and improvements!.
    $shot_130702_234307.png
     
  36. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Aaaaaaaaaaaan Editor Finished, i need to put more icons but it's easy.

    $shot_130704_154421.png

    Today i will upload it into Asset Store, hope they will accept it.
    Also i'm planning the future updates you can see them in the first post.
    Thanks KirbyRawr.
     
  37. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    New Moon Shader:

    The Moon now renders behind the clouds.
    I will change the stars system aswell for render behind.
    The plugin will be getting to asset store soon.

    View attachment 59111

    View attachment 59112
     
  38. CVgames

    CVgames

    Joined:
    Jun 30, 2013
    Posts:
    25
    I think when it comes to selling assets, going as cheap as comfortably possible is best, more people will buy.
     
  39. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    I know what you say, i mean i work a lot of hard on this plugin and spent a lot of time but yes people want to buy it cheap, the problem is the conversion dolar - euro, and the tax of unity store.
    How much do you think it's good for this?, considering all the work and the possibilities.

    Thanks in advance KirbyRawr
     
  40. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Price dropped (Maybe it will increase with updates, but remember you buy it one time, free updates) , also doing volumetric clouds, i want to polish every detail before upload it to Asset Store
     
  41. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    NEWS:
    -I'm on holidays and i can't do a lot here but i managed to get a lot of good things for the plugin, also i'm bugfixing a little things before getting it into the asset store.
    -Here is the new Editor : $shot_130713_100945.png
    -I fixed some things related to the transitions.
    -I'm fixing one thing more with terrain and i will update the grass colouring system, i prefer it individual with arrays.
    The price will be 40$ two days because if you sell cheaper you will get more than if you put it high.
    -In the next updates i want to get more weather into the system and maybe volumetric clouds.
    -Also i want to put two managers, the mobile manager and the desktop manager.
    -Maybe i will include a 2D system prefab too.

    Thanks, if everyone have a suggestion put it here.
     
  42. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Uploaded to Unity Store, i noticed a bug related with the stars showing during the day but i will fix it in the next version, also i will put a global color for the sky for allow the user more control of the sky colors.
    The price is 40$ the first two days.
    The updates will raise the price more higher.
    I included documentation examples and more things.

    Thanks KirbyRawr
     
  43. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    They reject it because some silly errors (I'm stupid for have them xD), but now it's fixed and i'm uploading a new version to the store.
    Also i added more documentation and a new cool feature for the sun:

    $shot_130719_013537.png
     
  44. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Resubmited and waiting for the aproval, i'm playing with perlin noise for make the clouds better and more dinamic, also i'm fixing some random things like rain fade and more things.
    The last thing i added is:

    $shot_130723_025859.png
     
  45. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    Hi,

    great work but can you tell me what defiant between uni-storm and Sky Project.can you have real time GI.
     
  46. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Hi thanks Play_Edu, well i don't know how unistorm works in many aspects but i can explain a little more my project.
    By Real Time you mean for example, i'm on Spain 11:18 and other for example is in Canada (+6 hours) 17:18?, if not tell me please ^^".
    Well, my system have a lot of variables for playing with them; colors of the sky, seasons, the color of the grass, the trees of the seasons, the percentage of the rain etc...

    I'm planning on add a lot of features, maybe unistorm have a lot of things because it have like a year (atleast the post) mine have two months.
    But both systems are good, and differs on many things.

    If you like to suggest something maybe i can do it. :)

    And thanks for reply to my post.
    Good Day. KirbyRawr
     
  47. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Added Calendar Scene:

    $shot_130725_115848.png

    Updated to Unity 4.2
     
  48. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    New updates!:
    -Scene Update.
    -Fixed some issues in the scripts.
    -Now the billboard script will get the camera automatic.
    -Updated examples.

    $shot_130725_231655.png
    $shot_130725_232353.png

    I'm going to try to get it into the asset store.

    For the next update i will fix the fall of the sun (Fade in the night), and i will add fog settings when it will rain.
    Maybe i will do a specific system for mobile with less drawcalls and things.
    I need to add the things in the TODO-List too :)
    Rome wasn't built in one day, haha
     
    Last edited: Jul 25, 2013
  49. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    Submitted and waiting, new screenshots with realtime shadows:
    $shot_130728_032603.png
    $shot_130728_032821.png
    $shot_130728_032928.png
     
  50. Kirbyrawr

    Kirbyrawr

    Joined:
    Jul 23, 2012
    Posts:
    945
    SkyProject 1.1 is now live on the Asset Store, the price is 40$ the first week, i need to fix a lot of minor things and add more content that's why the price is 40$.

    https://www.assetstore.unity3d.com/#/content/10099

    If you want to get a thing and the system don't have please let me know.
    If you have any problems don't hesitate to contact with me : )