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[RPG/Online] Three : Open World RPG

Discussion in 'Works In Progress - Archive' started by Myhijim, May 10, 2013.

  1. Myhijim

    Myhijim

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    News Images Videos
    IndieDB^​ Youtube^ Facebook^ Twitter^



    Programming Department
    Landon Kirk (Lead)
    James Seaman

    Modelling Department
    Mak Bucalo (Lead)
    Bas Leussink
    Jon Young

    Animation Department
    Viktor Van den Bergh
    Antonio Silva

    2D Art Department
    Andy Bobrov
    Caliyr Vulpovar

    Sound Department
    Niall Sullivan





    Brief Story Overview

    Trouble is brewing the land of Anvius, Darkness roams the land, destroying all that is in it’s path, The Elven Allegiance and the Outcast Pact fight over long drawn quarrels, little do they know a third faction is breaking out of it’s icy resting place, The Whitegaurd Covenant, to restore what they believe is rightfully theirs, the world. The Three factions all fight for survival, the truth and for what is theirs, but Darkness is falling and soon it will shroud their vision and judgement.


    The Elven Allegiance -
    Humans, Elves, Dwarves

    The Outcast Pact -
    Orcs, Wolfmen, Salamanders

    The Whitegaurd Covenant -
    Polyorphs, Valkryies, Thithelians


    Although all the factions are warring, there is still an imminent threat that could wipe them all out, the Darkness. The Darkness consists of evil forces like wraiths and the undead with dark magic and is slowly consuming all land and leaving a barren grey waste, dead trees and foliage and ruins of once great towns and cities.



    Current Showcase Video (Well Oudated Most of the Models Replaced)

    [video=youtube;3LcrtAYXWGo]http://www.youtube.com/watch?feature=player_embedded&v=3LcrtAYXWGo




    The World

    Words cannot describe the locations that we have planned, so I will let this concept art do it for me.








    Future Plans

    The future comes one day at a time.
    [SUB]Dean Acheson (1893-1971) American statesman and lawyer.
    [/SUB]
    Everyday we spend on the project we consider a day well spent.
    The future of the game funding is hopefully to rely on a crowdfunding project, possibly kickstarter. We will be aiming for anywhere between $60,000 - $150,000 depending on the attention we get.





    Contact Us

    You can contact us here on the Unity forms or any of the following :

    Email :
    coredevgames@gmail.com
    Twitter :
    https://twitter.com/threerpg
    Facebook : http://www.facebook.com/ThreeRPG
    Youtube : http://www.youtube.com/user/CoredevGames
    IndieDB : http://www.indiedb.com/games/three







    Showcase Update List

    Artwork Update #1


    Technical Updates List

    Technical Update #1


    Story/Idea Update List

    Story Update #1
     
    Last edited: May 13, 2013
  2. Myhijim

    Myhijim

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    Artwork Showcase Update #2


    Hi all!
    James from CoreDev Games here to present you with the newest additions to our art collection. Art update 2.




    Again there has been hard work in the bunkers in the modelling department with Bas pulling off an impressive amount of models (about 4 not shown here) in the weapon department and Jon making us both Iron variations, aren't they a dream <3 .
    Now without further hesitation, let me display our newest stuff!

    Blazral Weapons [Axe and Battleaxe] (Super Hot)


    Orchulanium Axe






    Iron Armour

    Cast Iron Armour


    Village Shop Bridge


    Chest (Landon + Jon)

    The Outcast Pact Logo/Banner and a Little Background


    This fine artwork appeared when I requested our Russian friend Andy to design a rough and crude banner resembling violence, to be honest, I think he nailed it but as you can see there are multiple variations, so you guys decide.

    Stay tuned for Next Monday's Update.


    Remember to hit us up on :

    IndieDB^​ Youtube^ Facebook^ Twitter^
     
    Last edited: May 20, 2013
  3. Myhijim

    Myhijim

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    ​Technical Feature Update





    Hello all! Today is Thursday! Which means it’s time for a technical post, about Three. If you don’t want to read all the juicy coding based stuff, scroll to the bottom to see a summary of what has been done.

    If you’re just jumping on the bandwagon, Three is an open world RPG being developed by guys like you.
    Down the line some of the planned features for our game are -Dynamic Weather(including rain, snow, etc); Dynamic AI(With minimal triggers) and full multiplayer support.

    We know this is a big commitment but we have proven to ourselves that we have the skills and patience to develop a full scale RPG, at an amazing level of quality. We are currently a team of 8 and growing, with a wide range of specialties and tastes. With our dedication anything is possible, right now the only thing we ask for is support, after a tough day of hobby coding nothing is better then sitting down and reading delicious feedback from users. Technical Thursdays will cover the coding side of game development, including all the new exciting features underway and recently finished, while the Monday Posts will focus on the art side.





    The last couple weeks has really been an extremely amazing time. Development of our game has been a roller coaster so far, with some major advancements and a few downhill, but always for the better. After getting a few more members in addition to the team, production has really sped up, and we plan to keep it going like this.






    Landon and James have made quite a progression in recent weeks on features of the game such as Voice Chat, AI, Inventory and
    Combat.






    This week Landon researched a lot on voice chat and plans to implement a form of the LSF compression algorithm(Here!) in the following days then finally complete the chat system. This includes private messaging and groups, keyword highlighting, and a input parser for ease of messaging on the fly.








    Landon is hard at work on the HUGE AI system, he will be working on this for the majority of the development cycle. So far, we have a basic Mood System, Action system, and fit pathfinding in there.

    We are using a modification of Aron Granbergs complete implication of the A* algorithm(Here!), Landon has edited around five scripts to make them work better for our specific case. Next up, is jumping!







    We use the Photon Networking Engine(Here!) to replace the outdated and connection worry method built in by Unity. All aspects of the networking was completely redone to conserve both bandwidth and CPU usage.

    For movement we are shifting gear now to use the new Mecanim animation system, which includes many more features than the legacy system. Including graph editing, state machines, and IK rigs.(allows realistic feet and hand positioning)







    The majority of the player combat base code has been written up by James, but as of right now due to the lack of animations it is most probably rusty and not to perfection. As soon as the animations and a proper rig are given to him, he will be able to tweak the code and build upon it, but for now, pesudo code will have to do.

    In the inventory department, which James has re-written about 5 times ( -_- ), it has improved drastically with new programming knowledge learnt by him.


    After a long fight with Inheritance and Polymorphism, he finally was able to create a easy to use inventory system that can be applied to anything and changed with ease. However, inventories are a wild beast and may flail and fight back if we try to alter the layout of the inventory, and so we are sick of using placeholders for inventory screens and are waiting for our 2D artist to develop some fancy new ones. The inventory system as of today supports infinite chests and shops, but as of right now is not multiplayer compatible. But will be!








    This week Landon worked on voice chat and is close to finishing it, Landon started on Dynamic AI and has since done a complete re-write.A* pathfinding was implemented into the game, which works very well at a low performance footprint. Networking was completely redone and optimized. A new movement system has also been started on and is coming together well.


    James has been hard at work redoing old inventory code in a new and more accessible fashion. He has also been optimizing his own personal GUI Handler in order to make it easier to use. After a day of hardcore coding, James also the majority of the swinging based combat backbone down and is now just waiting for fixes to the animation and rig problems.
     
    Last edited: May 10, 2013
  4. Myhijim

    Myhijim

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    Current Story Update


    The Outcast Pact

    Once extradited by what was considered to be the “higher” class beings in the Elven Allegiance, they took their supposedly demeaning label “Outcasts” ,decided to wear it like a badge of honor, and took a blood pact to forever bind them to fight alongside each other, hence The Outcast Pact erupted into existence. The Orcs, Wolfmen and Salamanders finally decided they would not withstand the mockery and distaste towards their existence. The Orcs forged their crude but effective weapons, the wolfmen scouted into enemy territory , the Salamanders mined for resources deep in volcanos and they equipped themselves well for the war against The Elven Allegiance.



    Orcs


    Backstory : Once the Orcs, Humans, Elves and Dwarves all lived in the same region and all belonged to the Elven Allegiance, but when the Orcs refused to kneel to the new Elven King and pledge an offering they were frowned upon. After growing disputes between the Elves and the Orcs the Orc Cheifetan let his temper loose and murdered the Elven King, causing them to be forced out of the region. Description : Muscular and ugly, Orcs are not the most beautiful sight. They have skin tones ranging from white all the way through to dark green. Orcs have pointy teeth, ears and always appear angry.


    Race Special :


    • Ability - Rage (Does 5x damage in a period of time and 2x swinging speed)


    Wolfmen


    Backstory :
    Mistakenly taken as werewolves in human territory, the wolfmen were a dying race, that was until they crossed the border in order to flee from the pursuing of the humans. Many fell on the long and dangerous trip through the Darkness, but when they reached the other side they were welcomed by the orcs into their strange pact. After a small time, the wolfmen that had fled were back at full strength and declared their allegiance to the Orcs and their Outcast Pact.

    Description :
    Commonly confused with werewolves, the wolfmen are of a much higher intellect than that of their close ancestors (Similar to human to ape). They walk on two feet but when they run they drop down on all fours and move at great speed, so great that they can barge anything that gets in their way causing those with a lack of strength to “fly”.

    Pastimes : Howling on a full moon

    Race Special/s :


    • Passive Ability - Sprints Faster (On four legs)
    • Passive Ability - Barge (While Sprinting)(Uses alot of stamina)



    Salamanders

    Backstory :
    The Salamander’s reasoning for joining the Outcast Pact was not one of high honour or to reclaim what was once theirs, it was out of greed as they knew the riches that the elves had been building up for countless years. Unfortunately for the Salamanders, their plans were not usually well thought out as they were not the brightest, but they saw this as their lucky break.

    Description :
    Lizard like beings who tend to stand on two legs but can run on all fours. Said to have been born in the hearts of volcano’s because of their imperviousness to fire. They have 4 fingers including a thumb on each hand and 4 toes on each foot, and, on the tips of their fingers are subtle orange bumps that give the Salamander the ability to climb almost anything, however after a certain amount of time these “suction” bumps loose grip and may cause the Salamander to fall.

    Race Special/s :

    • Passive Ability - Impervious to Fire
    • Ability - Climb
    • Passive Ability - Less fall damage





    Sorry this is such a wall of text, but how else can you describe story? Art will be coming soon.
     
    Last edited: May 10, 2013
  5. GeneBox

    GeneBox

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    You guys are still alive! That makes me very happy!
     
  6. Dabeh

    Dabeh

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    Loving the progress :)
     
  7. Myhijim

    Myhijim

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  8. GeneBox

    GeneBox

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    Looks great guys! Love the armor and the sword. How are you going to make that demon creature? Is he also going to emit some dark shadowy particles?
     
  9. LaneFox

    LaneFox

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    Hey pretty nice update, the new models look like some quality work.
     
  10. xtremepman

    xtremepman

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    Your project is making swift progress. Great idea; great execution - this looks set to be good...:D
     
  11. Myhijim

    Myhijim

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    Thanks guys :)

    Hopefully, we can get one of these coming out every Monday.

    @GeneBox We are going to attempt to get the demon to release Black fog

    @zerobounds Thank you for such kind works, we are really glad to hear you think our models are quality

    @xtremepman Thank you very much, we are trying to be as clean and swift as possible, we hope it is set to be good.


    The only reason we don't have a combat demo yet is rig and animation issues, which we hope will be fixed sometime this week.

    Feel free to post any criticisms, ideas or general feedback.

    Thanks
    CoreDev team
     
  12. GeneBox

    GeneBox

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    Great, waiting for some screenshots! :)
     
  13. Myhijim

    Myhijim

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    Last edited: May 20, 2013
  14. Cyrannos

    Cyrannos

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    Hey all im Bas Leussink weapon artist for CoreDev and i thought i give you guys a broader look on the 2 weapons i've been working on this week.

    $Blazeral_Axe_Render.png $Orc_Axe_Render.png

    Hope you like them!

    Enjoy.
     
  15. GeneBox

    GeneBox

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    The weapons look great, are those going to be "craftable" weapons or finds? Or maybe both?
     
  16. HeadClot88

    HeadClot88

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    Very Nice!
     
  17. Myhijim

    Myhijim

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    Both :) And thanks

    @HeadClot88 Thanks a bunch!
     
  18. Ben-Massey

    Ben-Massey

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    Kewl! I really like your art style, looking good friend.
     
  19. The Ghost

    The Ghost

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    Sweet jesus, those are some sexy models.
     
  20. OffThHeezay91

    OffThHeezay91

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    Inlove with the concept art ! :eek:
     
  21. Myhijim

    Myhijim

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    Thanks Ben, we are glad that you like it :)

    Sexy? :p Interesting choice of words when Ingame, those weapons are used for smashing and pulverizing xD

    You have Andy and Neel to thank for that, we have a lot more on the way!


    Current WIP
     

    Attached Files:

    Last edited: May 29, 2013
  22. GeneBox

    GeneBox

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    This is one scary looking spider!
     
  23. The Ghost

    The Ghost

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    Yes indeed. The concepts are equally sexy too.
     
  24. Liggles

    Liggles

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    This game sounds brilliant and the models look amazing! Cant wait to see some footage!
     
  25. Myhijim

    Myhijim

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    Ah you guys/gals are all too nice to us!

    Oh by the way, we are alive and kicking! Just exam week so everyone is going slow.

    Here is what I've been up to.

    Auto Scaling/Rotation of Equipping Armour
    $EquipItems.gif

    Rotation of Character Model in Inventory
    $EquipRotation.gif

    And ofcourse without switches right now to stop certain equips, we have some funny bugs such as :
    $Interesting Chestplate.PNG


    Thanks guys
    CoreDev Team
     
  26. Blacklight

    Blacklight

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    Haha! Nice! The progress you and your team are making is awesome, Myhijim.
     
  27. squared55

    squared55

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    But I want the helmet armor! :)
     
  28. Myhijim

    Myhijim

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    Thanks! We are just coming out of exam week so hopefully.... We can get a move on

    Hahah that is the general idea

    Well, maybe as an Easter egg, just cause we are fun loving people :p

    A small update from me, been mainly writing my own GUI system so mouse on and mouse off is about all I have to show, isn't much but hey.
    $Equip3.gif

    Oh and hey guys, we are starting to get some awesome icons coming in, so far the iron armour icons have been completed. See below :
    $IronArmourIcons.png
    Thanks a bunch to Neel for these well done icons

    Wishing all you guys/gals the best.
    Myhi and CoreDev
     
  29. dtg108

    dtg108

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    Beautiful, I love the realism of the buildings. I remember when this was an idea! Looks great!
     
  30. PixelHeadHD

    PixelHeadHD

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    Looks fantastic, keep up the good work looks like it will be a decent game :)
     
  31. GeneBox

    GeneBox

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    That inverntory is too sexy, great work!
     
  32. Myhijim

    Myhijim

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    Thanks, we hope it will be


    Ah as do I, an amazing time of just ideas now brought into reality, really shows those people who doubted us :p



    Haha but thank you for the compliment, we will be having a complete rework before demo release.




    Back to the news

    Unfortunately, we have not released a demo as of yet, this bums us out (and we sure it does you too) as we are still working really hard over here. With rig problems and various other inconveniences we have been going quite slow, but DO NOT FEAR, we are still working even if it is at a snail's pace.

    We could release a demo to you all, but really, we want to give the best first impression we possibly can at this state so that you stay with us through development. We believe, that once we get over this huge mountain of "Building the Backbone" we will be on the awesome flat of "Adding new stuff". After this first demo it should be much easier to release regular updates and more substantial ones at that, maybe even one per month.

    We realized that our scope for this game was much to broad to start with, and now we have narrowed down our scope as much as possible (Ofcourse in the future we will build up our scope). Right now we have narrowed it down to simple, arena based combat in matches. We broke it down even further to just 4-player co-op wave based survival with about 4 levels to choose from. We figured this would keep you guys all occupied and having fun while our modelers get a bit of stress off their shoulders and can work on the open world part at a more relaxed state.

    I (Myhijim/James) have been working on motion capture of all of our humanoid animations, which is going quite brilliantly I might add and should speed up our entire operation substantially.

    Thanks for your time all and here is currently the first wave based level that wonderful Jon and Mek have been working on :




    Thank you for taking the time and effort to view our little big project
    CoreDev Games Team


    EDIT : We are also looking for a new UI Designer if anyone is interested.
     
    Last edited: Jul 20, 2013
  33. DRProductions

    DRProductions

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    Anyone else smelling ESO lol, Three factions waging war, Ebonheart Pact, Dagerfall Covenant, Aldmeri Dominion. Anyways this game looks great so far good luck!
     
  34. Myhijim

    Myhijim

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    Yes I do realize the game has a few similarities however they are not intentional as I had come up with the idea of 3 factions before I had even heard of TESO so completely co-incidental.

    But thank you for the encouragement, the team is on pause however, I am still programming and pottering along while I do other projects.

    Thanks Myhijim