For many years first-layer game engines have dealt with communication. These have managed input and output, presenting a world for the player to enter commands. The next step to reach richer narratives is the second-layer game engine, a system that provides options to the player. Sets of options and consequences are controlled by the game mechanics, and researchers have recently given us a mechanics modeling language. Today we are proud to present you Gamelix Advanced Mechanics Online (GAMO), a second-layer engine that reorients development toward interactive narrative and increases the replay value of games.
There are many mechanics that are common among different game genres and work basically the same. When developers start a new project they usually re-create these functionalities, investing a huge effort into polishing them in order to provide the best gameplay experience. All this inversion could be better focused on the creative aspects of game development, such as world building, story, artificial intelligence and many others. GAMO releases the game developer from the mechanic tasks, by providing a robust foundation of customizable mechanics right on top of the first-layer game engine.
✧ Wizard editor extension, to create games without programming.
✧ Game performance analyzer.
✧ Language translations.
✧ Full control configuration.
✧ Character customizer.
✧ Free-running, riding and driving, with multiple views.
✧ Inventory system.
✧ Mission and achievement system.
✧ Dialog system.
✧ Combat technique designer.
✧ Level and skill tree system.
✧ Lockpicking mechanics.
✧ Mining, harvesting and production mechanics.
✧ Crafting and building mechanics.
✧ Hunting mechanics.
✧ Trading system.
✧ Map and dairy with management mechanics.
✧ Economy system with auto-balanced degradation dynamics.
✧ Government system.
✧ Fully scalable networking.
✧ Private persistent worlds for deep interaction.
✧ Socialization with local and global messaging.
GAMO will be free for testing, rapid prototyping, looking for investors/crowdfunding, etc. Publishing games with GAMO will cost 30% net profit share.
Latest version: GAMO 0.4.22b (jan 17, 2014)