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Game Tools

Discussion in 'Works In Progress - Archive' started by marcoantap, May 9, 2013.

  1. marcoantap

    marcoantap

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    Let's talk about game tools.
     
    Last edited: Sep 2, 2014
  2. Deleted User

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    Guest

    I am so interested in getting this. I am now eagerly waiting for July 15th!
     
  3. WizrdGames

    WizrdGames

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    Sounds really nice! When you say online, do you mean its for people who want to make Online Games? If so, can we use it for a Offline game?
     
  4. marcoantap

    marcoantap

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    Yes, there are online tools.
     
    Last edited: Sep 2, 2014
  5. Deleted User

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    Guest

    Oh okay, so can I use the offline beta to begin creating my game now and when the networking system is ready, publish it online? Also, what kind of services will be ready next year? Thanks so much!
     
  6. marcoantap

    marcoantap

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    Yes, you can use offline tools.
     
    Last edited: Sep 2, 2014
  7. Deleted User

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    Thats wonderful, I am so excited to start using this! Maybe now I can start thinking about more of the creative aspects of my game rather than all of the mechanics. Will I be able to make my combat as a first person shooter? Thank you for working on this, it will be such a big help!
     
  8. VicToMeyeZR

    VicToMeyeZR

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    So your not planning on making this handle very many clients then? Java is a horrible solution for online games. IMO anyway
     
  9. marcoantap

    marcoantap

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    FPS stands for First Person Shooter.
     
    Last edited: Sep 2, 2014
  10. marcoantap

    marcoantap

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    Networking allows you to connect players.
     
    Last edited: Sep 2, 2014
  11. Vanamerax

    Vanamerax

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    Sounds interesting, I will keep this one in mind when it has progressed more ;)
     
  12. Deleted User

    Deleted User

    Guest

    Thats wonderful to hear. Will it be easy to implement vehicles using your software?
     
  13. marcoantap

    marcoantap

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    That would be interesting.
     
    Last edited: Sep 2, 2014
  14. Deleted User

    Deleted User

    Guest

    Okay that sounds great, thank you for your quick replies.
     
  15. xander999

    xander999

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    I have my own little customization spore-like engine thing going on here, will GAMO be compatible with all other scripts? Also mods? My mod compatibility is high right now and I don't want GAMO ruining that, because I've even developed a modification tool to unpack and deobfuscate the obfuscated code then edit (Drag N' Drop modding system!), and even a mod injector if players need a mod injected into the process, while detecting and disallowing hacks.
     
    Last edited: Jul 4, 2013
  16. marcoantap

    marcoantap

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    Mods allow you to customize games.
     
    Last edited: Sep 2, 2014
  17. VicToMeyeZR

    VicToMeyeZR

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    Sounds like a great plan then. I will definitely be watching this project... Best of luck. ;)
     
  18. marcoantap

    marcoantap

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    That's interesting :)
     
    Last edited: Sep 2, 2014
  19. Deleted User

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    wow great work! I just downloaded it and so far it's looking really good! So can I start building my own game using the demo as a starting point? Thanks so much!
     
  20. marcoantap

    marcoantap

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    It's helpful to have documentation.
     
    Last edited: Sep 2, 2014
  21. Deleted User

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    Guest

    Oh it's okay, I can wait for the future versions.
     
  22. TheNorthridge

    TheNorthridge

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    It looks like a good start, with a good Editor and Set up.

    I cant do much however, since there appears to be no documentation. Being able to know whats going on, would really help :)

    Good Job!

    -Sean
     
  23. marcoantap

    marcoantap

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    Great idea.
     
    Last edited: Sep 2, 2014
  24. Kristian

    Kristian

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    I've just begun downloading, but based on the videos it seems like a really well-built tool. And as a programmer I can imagine the work this must have required. So Kudos mate!
    I'll be sure to give some more useful feedback once I've had time to try it.
     
  25. gie005

    gie005

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    Hey dude,
    You said in the first post "Publishing games with GAMO will cost 30% net profit share."
    But I'm planning on making a non-profit, free game. What then ?
    Thanks,
    -gie005
     
  26. marcoantap

    marcoantap

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    Tools should be free for non-profit games.
     
    Last edited: Sep 2, 2014
  27. marcoantap

    marcoantap

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    It would be interesting to create tools to control vehicles.
     
    Last edited: Sep 2, 2014
  28. abysswolf

    abysswolf

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    what kind of vehicle functions and supports will be in? im extremely interested
     
  29. marcoantap

    marcoantap

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    Tools should include driving.
     
    Last edited: Sep 2, 2014
  30. marcoantap

    marcoantap

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    Please keep posting your ideas.
     
    Last edited: Sep 2, 2014
  31. Sphelps

    Sphelps

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    anything new?
     
  32. marcoantap

    marcoantap

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    Not much, post your ideas for game tools.
     
    Last edited: Sep 2, 2014
  33. marcoantap

    marcoantap

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    Any other idea for game tools?
     
    Last edited: Sep 2, 2014
  34. neopan

    neopan

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    did you ever release documentation?

    30 percent is sort of high, any alternate pricing?

    i am looking forward very much

    comparing against unirpg and

    well, just unirpg 2/plygame
     
  35. NutellaDaddy

    NutellaDaddy

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    Sounds like it will take all the fun out of game developement. I'm sorry, I can't live without programming.
     
  36. marcoantap

    marcoantap

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    I love programming as well! :)
     
    Last edited: Sep 2, 2014
  37. Gunhi

    Gunhi

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    impressive, get this into bookmark ^^