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  1. Location
    Hamburg, Germany
    Posts
    1,373

    C&C style RTS Community Project - Generals

    UPDATE TO VERSION 1.1 (august 2009)

    I'd like to share a Unity project that I have sitting on my disk for some time now. Idea was to create some kind of "Command & Conquer - Generals" style RTS clone as pet project and as there was this nice competition over at TheUnityArtist.com (here and here) created by Thomas Pasieka I thought about releasing my work so far for free and try to make a community project out of it. So anyone is welcome to download the current little RTS demo project, improve it, send improvements back to me and I make new versions available for all again.

    If that sounds interesting to you, please check out here the first version:

    Current version is 1.1
    http://www.decane.net/external/gener...munity_1.1.zip (133 MByte)

    Older versions:
    http://www.decane.net/external/gener...munity_1.0.zip (101 MByte)

    Play it online here:

    http://www.decane.net/external/generals/index.html
    Please not that this webplayer uses right-mouse clicking too for moving on the map, deselecting units and such.

    All the art assets from this game are free for personal and commercial use. Only thing asked for is: Give something back to the project if you like it. That's all. If you have an improvement, send it in to me, I'll patch the current version and make a new download zip available for all, right here in this thread.

    Screenshot:


    It's a lot what is needed for the project:
    - Nice buildings
    - Map with fog-of-war
    - Vehicles
    - Particles systems
    - Sounds
    - Code! Unit formation code with a unit priority system, path finding, basic AI code
    - Menu and game interface
    - Some music is already included, but maybe more?

    Anyone interested in joining this project and work on it as pet project?

    Best
    Martin
    Latest release: RC Mini Racers.

  2. Keyboard operator

    Location
    Copenhagen, Denmark
    Posts
    2,929
    Haven't checked out the source, but from your list I gather you've already covered AI opponents?
    Emil "AngryAnt" Johansen

    Game developer, AI specialist, Unity expert
    Freelancer, ex Unity Technologies

    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


    Want to play? http://angryant.com/freelance/
    Behave 2 is out! http://angryant.com/2013/12/23/Behave-2-2/
    Check out ReView!


  3. Location
    Hamburg, Germany
    Posts
    1,373
    Hehe, seems I wrote it misunderstandingly... no, what I mean originally was if you or someone familiar with your path library would be interested to put in path finding. I'll correct the above text.
    Latest release: RC Mini Racers.

  4. Looks sweet. I am a really big fan of Generals and Generals Zero Hour. I hope that this project will be realeased someday as a ready-to-play product.
    Can you upload made music anywhere separately?
    Thank you for making it.


  5. Location
    UK
    Posts
    131
    I'm making a RTS project myself, and i'm starting to create something with the help of some friends and the unity chat members, since i'm not a programmer.
    Right now i'm at creating buildings on terrain, when it'll be finished and polished i'll pm you


  6. Posts
    143
    Hey Martin, I can't thank you enough for sharing this project. I'm struggling to make a 3D point-and-click puzzle / adventure game and this is a huge help as a I'm just trying to come to terms with the physics stuff.

    I'll be sure to post anything that I think might contribute to the system, though I'll more likely be taking things out than putting things in, I still might come up with something that could help.

    Thanks again!


  7. Location
    Hamburg, Germany
    Posts
    1,373
    Glad to hear the project helps you! You're most welcome!
    Latest release: RC Mini Racers.


  8. Location
    Germany (Hamburg)
    Posts
    303
    Hmm...i have a theme music, but at the moment the game have no main menu. But i have shot sfx for this project and explode sounds. All is done at ready to use.
    http://www.playsmallgames.de


    Freeway Racer 2 iOS: here
    Freeway Racer 2 Android here: Play Market


  9. Posts
    7
    I have always wanted to make a Supreme Commander style game - this will be a fantastic help. I`ll try to make a menu system but cannot promise much.


  10. Posts
    7
    I cannot extract the zip file - I don`t know why gut it keeps telling me that "There is already a file of the same name in the folder specified, please choose another name" does not matter where I extract it to - it still does not work. I have had this problem on Windows Vista Home Premium (newest Service Pack) and Windows Vista Ultimate (newest Service Pack)

    Please could you post a non zip file


  11. Posts
    7
    I tried extracting it using Z Zip. It told me that the host OS was Unix, does anyone have a working windows copy?


  12. Location
    Hamburg, Germany
    Posts
    1,373
    Update to version 1.1!

    Lots of code cleanup. The unit manager got cleaned up and works now via a singleton instance. The unit selection script got fixed and cleaned too and works way better now.

    Also fixed is that the selection rectangle work now regardless from where you start to draw it. It uses now a texture instead of a gui rect. The unit selection is now done while the mouse is beeing dragged and not anymore only when the mouse button is released, so more like a "live selection".

    You find the new download link in the first post of this thread.

    Latest release: RC Mini Racers.


  13. Posts
    203
    Well it is a lot better now. However, it still has a problem where if you select a unit it does not always follow your move orders. At least now, it seems too un-select the unit when it has this behavior. Still this is very annoying and buggy.


  14. Location
    Hamburg, Germany
    Posts
    1,373
    Ah yes, a small change. It needs the same "blur" clicking function like for the right mouse button, then it's smooth.
    Latest release: RC Mini Racers.


  15. Location
    Hamburg, Germany
    Posts
    1,373
    I've re-uploaded V1.1 withe a smooth factor for the left/right mouse button selection. Should work better now.
    Latest release: RC Mini Racers.


  16. Posts
    122
    What about the great music? Are we free to use it in other projects along with the art?


  17. Location
    Hamburg, Germany
    Posts
    1,373
    Quote Originally Posted by rawrman2381238
    What about the great music? Are we free to use it in other projects along with the art?
    Yes, it's free for commercial and non-commercial use. The only thing I ask for is to get credit for the music or art if possible.
    Latest release: RC Mini Racers.


  18. Location
    Maryland, USA
    Posts
    203
    I've been meaning to download this to take a look, since I'm working on an RTS. Great idea, though. I'm PMing you my contribution, one fairly decent building.
    Attached Images  


  19. Location
    Maryland, USA
    Posts
    203
    It's not the greatest, but it should work. Sent in a tank for the open source RTS project. Same terms as Herr Schultz, please credit me if using my artwork.
    Attached Images  


  20. Location
    Denmark
    Posts
    1
    I like the idea of a community project and i'm thinking of contributing something.

    Do you have a specific style in mind ?
    And what would be your polygon limit on the different objects of the game ?

    i've been meaning to do some 3D again.

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