UPDATE TO VERSION 1.1 (august 2009)
I'd like to share a Unity project that I have sitting on my disk for some time now. Idea was to create some kind of "Command & Conquer - Generals" style RTS clone as pet project and as there was this nice competition over at TheUnityArtist.com (here and here) created by Thomas Pasieka I thought about releasing my work so far for free and try to make a community project out of it. So anyone is welcome to download the current little RTS demo project, improve it, send improvements back to me and I make new versions available for all again.
If that sounds interesting to you, please check out here the first version:
Current version is 1.1
http://www.decane.net/external/gener...munity_1.1.zip (133 MByte)
Older versions:
http://www.decane.net/external/gener...munity_1.0.zip (101 MByte)
Play it online here:
http://www.decane.net/external/generals/index.html
Please not that this webplayer uses right-mouse clicking too for moving on the map, deselecting units and such.
All the art assets from this game are free for personal and commercial use. Only thing asked for is: Give something back to the project if you like it. That's all. If you have an improvement, send it in to me, I'll patch the current version and make a new download zip available for all, right here in this thread.
Screenshot:
It's a lot what is needed for the project:
- Nice buildings
- Map with fog-of-war
- Vehicles
- Particles systems
- Sounds
- Code! Unit formation code with a unit priority system, path finding, basic AI code
- Menu and game interface
- Some music is already included, but maybe more?
Anyone interested in joining this project and work on it as pet project?
Best
Martin


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