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Valmeron Invasion - Arcade

Discussion in 'Works In Progress - Archive' started by Gyp, Mar 26, 2013.

  1. Gyp

    Gyp

    Joined:
    Mar 15, 2012
    Posts:
    13
    http://www.valmeron.studio6plus1.com/valmeron.html

    Studio 6 Plus 1, have been working on our first game, a first person target shooting game.

    Valmeron Invasion has been targeted and the webplayer market,

    The aim of the game is to seek and destroy the mists that randomly spawn in both the laboratories and the spacecraft.

    I know we are late in the cycle, but any comments and feedback is welcome

    ScreenShots

    http://forum.unity3d.com/images/styles/influx/attach/jpg.gif

    http://forum.unity3d.com/images/styles/influx/attach/jpg.gif

    http://forum.unity3d.com/images/styles/influx/attach/jpg.gif

    http://forum.unity3d.com/images/styles/influx/attach/jpg.gif

    thanks Dave.

    http://www.kongregate.com/games/Studio6Plus1/valmeron-invasionl
     

    Attached Files:

    Last edited: Apr 16, 2013
  2. Matanga666

    Matanga666

    Joined:
    Mar 23, 2013
    Posts:
    10
    hey.. nice game. i tried it but i had some issues.

    *first of all, i read the instructions and the intro but you never explain how to open the doors. So i never could get out of the first room.
    *I dont know if it was my pc or the game but the first time i started the level it wouldnt read my mouse movements. I had to go back to the menu and return and then it worked.
    *It took me a while to realize that the options menu is also closed with "tab", maybe adding a close button?
    * in the options menu. when i raised or lowered the quality the button did some weird movement to the right and down. I dont know if that was on purpose or if this is a bug.
    *I liked how you explain the goals and everything when you start the level. But maybe add a "skip" button so i dont have to wair everytime i starte the level.
    * There is a moment in the camera look script where you can keep looking up and the camera ends up rotating and looking at the character upside down( is this making any sense?).
    *Maybe the blue gas can move? try to hide from you?

    hope you find my experiences usefull.

    EDIT: i got it..i dont need to open the doors. all the action happens in the room where i start.
     
  3. Gyp

    Gyp

    Joined:
    Mar 15, 2012
    Posts:
    13
    hey Matanga666.

    Thanks for taking the time to have a look at our game, it's feedback like yours that I am really after.

    I will be working on all the issues you found today.

    Thanks, Dave
     
  4. Gyp

    Gyp

    Joined:
    Mar 15, 2012
    Posts:
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    The bug has been fixed that set new users mouse sensitivity to zero, As this made the game nearly unplayable.
     
  5. Gyp

    Gyp

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    Mar 15, 2012
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    Been working on the new video trailer,

     
  6. Gyp

    Gyp

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    Mar 15, 2012
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    spent my time tidying up the menu screen, and making it more consistant.
     
  7. Gyp

    Gyp

    Joined:
    Mar 15, 2012
    Posts:
    13