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Mecanim + Mobile

Discussion in 'iOS and tvOS' started by Crazy Robot, Mar 8, 2013.

  1. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Hello all,

    I have one Mecanim character in my game (the Player). I' haven't been getting very good FPS on the device, so I took a look that the Profiler. Apparently "Animator.Update" is taking a huge chunk (78%). I have one character with one Animation Controller. I have about 20 states in the controller with one blend tree.

    Is there something I'm missing or I can try to help my FPS a bit?

    Thanks,
     
  2. Jmonroe

    Jmonroe

    Joined:
    Jul 7, 2012
    Posts:
    123
    Which device? I get 60 fps on ipad2 with 2 characters and shadows. Are you on iphone3gs or 4?
     
  3. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    Thanks for the reply,

    I think I figured it out. All of my objects (even static) had generic Mecanim selected, I changed them all to None, and now I'm hitting 60FPS..

    Thanks again,