Hello all, I have one Mecanim character in my game (the Player). I' haven't been getting very good FPS on the device, so I took a look that the Profiler. Apparently "Animator.Update" is taking a huge chunk (78%). I have one character with one Animation Controller. I have about 20 states in the controller with one blend tree. Is there something I'm missing or I can try to help my FPS a bit? Thanks,
Thanks for the reply, I think I figured it out. All of my objects (even static) had generic Mecanim selected, I changed them all to None, and now I'm hitting 60FPS.. Thanks again,