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Shadow Vertex count

Discussion in 'Editor & General Support' started by atmuc, Mar 7, 2013.

  1. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,162
    i see my verts count: 68.8K and tri count: 39.4k on game window stats. when i enable shadow on my light i see my verts count: 165.9K and tri count: 94.9k. is it normal?
     
  2. superpig

    superpig

    Drink more water! Unity Technologies

    Joined:
    Jan 16, 2011
    Posts:
    4,657
    It's normal that your polycount would increase, yes. Shadows require an extra render of all shadowcasting objects - including ones that are offscreen but cast shadows onto the screen - so you should look at what your shadowcasters are and how many polys are in them.
     
  3. Batigol

    Batigol

    Joined:
    Oct 17, 2012
    Posts:
    234
    I just wonder why when I just enable the shadow (no tick cast shadow on any object). Polygon will double.
    I though it just count to polygon when it cast shadow from any object?