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Rebel Hero 2

Discussion in 'Made With Unity' started by BarbaricCo, Feb 10, 2013.

  1. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    New super shiny razor sharp incredible beat'em up, hack and slash, action shooter - Rebel Hero HD is live on AppStore

    Rebel Hero HD trailer

    YouTube link:
    http://youtu.be/-m2Qyo-ZSsI

    Rebel Hero HD AppStore link
    https://itunes.apple.com/us/app/rebel-hero/id642801498?ls=1&mt=8

    Rebel Hero AppStore link
    https://itunes.apple.com/us/app/rebel-hero/id524352764?ls=1&mt=8

    Rebel Hero Google Play
    https://play.google.com/store/apps/details?id=com.barbaricco.RebelHero

    - universal binary optimized for iPad and iPhone 5
    - play as Rebel Princess
    - catch the eagle
    - upgradable weapons
    - stage selector
    - 80 levels
    - 24 weapons
    - 9 enemy characters
    - completely reworked engine
    - new special effects and animations
    - enhanced graphic
    and many many more
     
    Last edited: Apr 10, 2014
  2. SirWaffles

    SirWaffles

    Joined:
    Oct 21, 2012
    Posts:
    101
    Looks Cool
     
  3. omarzonex

    omarzonex

    Joined:
    Jan 16, 2012
    Posts:
    158
    woow

    what is that!!!!

    coooooooooooooool
     
  4. djc-smithers

    djc-smithers

    Joined:
    Oct 14, 2011
    Posts:
    123
    Please do an android version this time
     
  5. ExDeaDguY

    ExDeaDguY

    Joined:
    Aug 25, 2009
    Posts:
    503
    Hey, Could you tell me.... I see a lot of games with 2d sprites that have the same "style" as yours, Is there a specific plugin you use for character sprites or how is it setup? It appears as if the arms are a seperate object and doesnt look like the basic 2d sprite as most games :p
     
  6. stefmen

    stefmen

    Joined:
    Apr 14, 2009
    Posts:
    791
    This is the solution you are talking about: link

    a other options is to make a sprite sheet in the power of 2 ( 512x512 / 1024x1024 ) After that you make a script that animates the uv map over the different sprites on the sheet.
     
  7. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    This has been discussed many many times but I hope pictures will help.

    Basically You can do everything in Unity. Make few planes for legs, body, head etc. then combine and animate them to make character - just like in Fake 2D example. But You will have many textures and materials. It's O.K. for desktop but part of gaming story was always pushing hardware to it's best and this is mobile game. You can combine meshes and make texture atlases with some plugins in Unity, but because You will have much better control preparing characters textures and animations, I strongly recommend learning some external 3D tool because, after all, Unity 3D at it's core is made for easily importing external 3D (or 2D animated planes in this case) objects.

    If You are not familiar with some of the concepts of preparing 3D asset for games I strongly recommend book:
    "Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines".
    Other solution is good old sprite animation.
     

    Attached Files:

  8. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
  9. OceanBlue

    OceanBlue

    Joined:
    May 2, 2013
    Posts:
    251
    Can I ask, is your character shadow just another alpha sprite?
     
  10. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    It's "blob shadow", textured plane with multiply shader
     
  11. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Just a small detail for polish... the fact that the main character's facial expression stays totally the same all the time except when they're hit, makes me feel like they're wearing a face mask. If you could liven up their faces a bit and change the expression more often I would feel more engaged/connected.
     
  12. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77
    Thanks for suggestion. When using certain weapons main characters have facial expression but I also plan to use it more for melee weapons.
    Small polishing details can actually make the difference.
     
  13. BarbaricCo

    BarbaricCo

    Joined:
    Sep 29, 2011
    Posts:
    77