Please help, I am lost:
I think I missed that the workflow to import animations via fbx
changed completly from Unity 3.5 to 4.
I can't find ANY tutorial on how to import animation (bone and simple translations)
in Unity 4. (but I have tons of how to do it in Unity 3.5)
What I know:
In Unity 3.5 and before importing animations couldn't have been easier
-> bake keys -> save as fbx (2010 version to get sure) -> drag&drop it in Unity-> place in hierachy -> press play -> finished
But with Unity 4 I see the animation only in the preview.
The animation component is gone and instead I have an animator component.
Even when I add an animation component and load the desired animation clip nothing happens.
Please give me a hint where to find information!!!
And these are simply not up to date:
I really would appreciate your help!!!!!
- Kind regards