Clever Coding put "Paper Pilot" on the app store yesterday (Jan 13, 2009), made with Unity: http://itunes.apple.com/WebObjects/M...301639092&mt=8
However, they drew critisism from some other forum members in the thread for announcing new games: http://forum.unity3d.com/viewtopic.p...=asc&start=105
Clever Coding took their levels from Unity example projects, adding little of their own assets (the plane, paperclips and some light menuing art).
Legally, they didn't do anything wrong. (As per their EULA, Unity is properly credited on Clever Cloding's website: http://www.paperpilot.clevercoding.com/, in the game and now on iTunes.) So when does cheap ($) production become cheap ("quit doing that move over and over!") production?