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Rejected asset, tooltexture manager

Discussion in 'Assets and Asset Store' started by Bluestrike, Jan 21, 2013.

  1. Bluestrike

    Bluestrike

    Joined:
    Sep 26, 2009
    Posts:
    256
    My asset was rejected, no reason given.
    So if anyone can use this I share it here:

    - This will automaticly set static flags for the 3 tool textures included : clip texture, trigger texture, visibility clip texture.
    - It will automaticly disable the renderers ingame.
    - You will see alot better where triggers are positioned, as well as clips and alligning clips.
    - Works with the Unity shapes, but also with meshes, anything really, you just need to assign the proper material.
    - You can toggle the different tooltextures their visibility so you can hide what you do not need to see at the moment.
    - Also a script that manages static flags for you, just create a gameobject like static_geometry and add all objects that share the same static flags. All children will recieve the proper settings on either a game load or scene reload or when you manually press the set flags button. Any tooltextures thare are in their will receive their own proper settings.

    http://www.stasisdevelopments.com/toolmanager/tooltextureManager.zip





     
  2. Lohoris2

    Lohoris2

    Joined:
    Aug 20, 2013
    Posts:
    85
    This is an all-or-nothing, right? Can't be enabled just for some elements?
     
  3. Bluestrike

    Bluestrike

    Joined:
    Sep 26, 2009
    Posts:
    256
    I supose it would be possible to have a button what enabled/disabled the selected objects.
     
  4. jerotas

    jerotas

    Joined:
    Sep 4, 2011
    Posts:
    5,572
    Ask them for a reason. Denying a submission without providing a reason is just BS.