Edit: At the risk of angering the drobox gods, I present to you the actual build (warning 380mb DL)
DX11 GPU with 1 gig vram (GT440 or better)
Greetings! Now that the contest deadline is past, and I've (somewhat) recovered from the insane last week crunch for our project, I wanted to share with you all a bit about our entry: Museum of the Microstar. This project was the product of a collaboration between RUST LTD., Josh Ols (n00body on the forums here), and Arthur Brussee(p v loon) of TinyCube Studio, whose DX11 particles you might have seen in development here: http://forum.unity3d.com/threads/151...-GPU-particles. Kudos go out to everyone who busted their butts over the holidays, and tolerated my endless feature requests and at-times-panicked bug reports!
The video above shows the first of two modes that we made for the piece, a narrated fly-through talking about our technical process. The other mode, which I'll eventually get around to filming (so those without DX11 hardware can enjoy), is an interactive narrative short, told through narrated museum exhibits in the space.
We'll also get the demo itself up at some point in the future, when we can figure out the most economical way to host a 400mb rar file.
More high-rez screenshots can be seen at http://rustltd.com/projects/view/32
Thanks for taking a look!
Last edited by xenius; 01-31-2013 at 06:36 PM.
Great work Please share executable demo with us..
Last edited by cemnahit; 01-18-2013 at 08:59 AM.
Your demo is 400MB, what about your project Folder ? How big is it
I think it was very hard for you to upload it for competition
The project file is 4.27 gigs unzipped. I think the total size on the rar I uploaded for the contest was 1.6 gigs. Tis why I set a personal deadline of a full day before the end, in case the upload failed on my glitchy net connection.
Very well done, great project, amazing visuals and DX11 features, professional point of view.
You are my winner for this competition right now
You guys are sick
By the way i couldn't stare at Gravitanium (if i spell right)
[Finished watching the video]
Really nice demo, discussing all the different techniques you used.
Looks like a winner to me.
Wow very cool, of the entries I've seen so far I'd probably say this is the winner.
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Glad the feedback has been positive thus far. This sucker went through a ton of revisions, both in terms of artistry and the technology we were using. Having a chance to use our tech in a substantial project really forced us to refine it, and allowed us to push all of it to the next level.
Totally agree with n00body! Thank you everyone who enjoyed the shiny particles It has pushed the particle system way waay ahead. I just absolutely have loved / am loving working on this project, has been a joy to work with everyone, and I can't thank them enough
Thanks all for the comments!
This project is just great! Loved it start to finishTotally agree with n00body! Thank you everyone who enjoyed the shiny particles It has pushed the particle system way waay ahead. I just absolutely have loved / am loving working on this project, has been a joy to work with everyone, and I can't thank them enough
Thanks all for the comments!
Another great example of the kind of things that are readily available to us with DX11 powered Unity!
Woooo Unity! For all your subtle imperfections, you are truly great, on the whole!