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  1. Posts
    141

    Museum of the Microstar - A DX11 contest entry by RUST LTD and co



    Edit: At the risk of angering the drobox gods, I present to you the actual build (warning 380mb DL)
    https://dl.dropbox.com/u/11170103/RU...eMicrostar.rar

    System Requirements:
    DX11 GPU with 1 gig vram (GT440 or better)

    Greetings! Now that the contest deadline is past, and I've (somewhat) recovered from the insane last week crunch for our project, I wanted to share with you all a bit about our entry: Museum of the Microstar. This project was the product of a collaboration between RUST LTD., Josh Ols (n00body on the forums here), and Arthur Brussee(p v loon) of TinyCube Studio, whose DX11 particles you might have seen in development here: http://forum.unity3d.com/threads/151...-GPU-particles. Kudos go out to everyone who busted their butts over the holidays, and tolerated my endless feature requests and at-times-panicked bug reports!

    https://vimeo.com/57648939


    The video above shows the first of two modes that we made for the piece, a narrated fly-through talking about our technical process. The other mode, which I'll eventually get around to filming (so those without DX11 hardware can enjoy), is an interactive narrative short, told through narrated museum exhibits in the space.

    We'll also get the demo itself up at some point in the future, when we can figure out the most economical way to host a 400mb rar file.

    More high-rez screenshots can be seen at http://rustltd.com/projects/view/32

    Thanks for taking a look!

    Last edited by xenius; 01-31-2013 at 05:36 PM.
    Making games with the fine gentlemen at http://rustltd.com/


  2. Location
    Montreal, Quebec
    Posts
    240
    Turbulence Library - Massive collection of procedural noise on the GPU


  3. Posts
    329
    I just creamed my pants !

    That's brilliant content and a very nice presentation. Please upload a demo !


  4. Location
    Istanbul
    Posts
    29
    Great work Please share executable demo with us..


  5. Posts
    141

    Build is up

    Enough of you elbowed me, that I put a build link up at the top of the thread. Enjoy!
    Making games with the fine gentlemen at http://rustltd.com/


  6. Location
    Istanbul
    Posts
    29
    Quote Originally Posted by xenius View Post
    Enough of you elbowed me, that I put a build link up at the top of the thread. Enjoy!
    Last edited by cemnahit; 01-18-2013 at 07:59 AM.


  7. Location
    Istanbul
    Posts
    29
    Your demo is 400MB, what about your project Folder ? How big is it

    I think it was very hard for you to upload it for competition


  8. Posts
    141
    The project file is 4.27 gigs unzipped. I think the total size on the rar I uploaded for the contest was 1.6 gigs. Tis why I set a personal deadline of a full day before the end, in case the upload failed on my glitchy net connection.
    Making games with the fine gentlemen at http://rustltd.com/


  9. Posts
    1
    Good work. An interesting project


  10. Location
    Istanbul
    Posts
    29
    Very well done, great project, amazing visuals and DX11 features, professional point of view.

    You are my winner for this competition right now


  11. Location
    Istanbul
    Posts
    29
    You guys are sick

    By the way i couldn't stare at Gravitanium (if i spell right)


  12. Location
    The Netherlands
    Posts
    416
    Really Pretty

    [Finished watching the video]
    Really nice demo, discussing all the different techniques you used.

    Looks like a winner to me.


  13. Location
    USA
    Posts
    3,097
    Wow very cool, of the entries I've seen so far I'd probably say this is the winner.
    - ImaginaryHuman -

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  14. Posts
    36
    This is totally epic, love it!


  15. Location
    Indianapolis, Indiana
    Posts
    98
    Glad the feedback has been positive thus far. This sucker went through a ton of revisions, both in terms of artistry and the technology we were using. Having a chance to use our tech in a substantial project really forced us to refine it, and allowed us to push all of it to the next level.
    [Hardware:] Windows 7, Nvidia Geforce GT 440, AMD Athlon II X4 620, 6GB RAM
    [Websites:] Development Blog | LinkedIn
    [Projects :] Alloy Physical Shader Framework | Free RNM Shaders

  16. Super Moderator
    Location
    Unity Technologies HQ, Copenhagen
    Posts
    238
    A really good job


  17. Posts
    402
    Totally agree with n00body! Thank you everyone who enjoyed the shiny particles It has pushed the particle system way waay ahead. I just absolutely have loved / am loving working on this project, has been a joy to work with everyone, and I can't thank them enough

    Thanks all for the comments!


  18. Location
    Liverpool, UK
    Posts
    368
    Quote Originally Posted by p v loon View Post
    Totally agree with n00body! Thank you everyone who enjoyed the shiny particles It has pushed the particle system way waay ahead. I just absolutely have loved / am loving working on this project, has been a joy to work with everyone, and I can't thank them enough

    Thanks all for the comments!
    This project is just great! Loved it start to finish

    Another great example of the kind of things that are readily available to us with DX11 powered Unity!

    Woooo Unity! For all your subtle imperfections, you are truly great, on the whole!

  19. Unity Graphics Developer

    Location
    Unity Technologies, basement
    Posts
    3,974


  20. Posts
    267
    looks really really great... O.O

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