The dx11 contest is finally over, so let me present what I've been working on these past weeks.
LandForge is a procedural terrain generator utilizing the power of DirectX 11 to create huge terrains instantly.
Advanced noise functions, normal maps, ambient occlusion maps and splat maps are entirely generated on a compute shader. The terrain is also displaced with the help of a tessellation shader, for maximum detail.
There is no collision detection at the moment, but the generated vistas can already be used for flight sims or other similar games.
The package uses the SilverLining skies from Sundog Software. The original music was composed by my girldfriend, Kim Derome (http://kimderome.com/) for this project.
Hope you enjoy the video!