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Sci-Fi FPS

Discussion in 'Works In Progress - Archive' started by squared55, Jan 6, 2013.

  1. squared55

    squared55

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    <This project is not currently under development>
     
    Last edited: Mar 5, 2017
    Whiteleaf and JohnParask like this.
  2. augasur

    augasur

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    Wow, looks very good, are you using pro? In my opinion , the gun in second picture looks quite low poly(squarish). But overall, in my opinion, looks very profesional. Any chances of webplayer, or windows demo? :D
     
    Last edited: Jan 6, 2013
  3. squared55

    squared55

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    Thanks!
    No, no pro. As for the guns, I know they suck, badly. I just can't model to save my life. As for the demo....
     
    Last edited: Feb 24, 2017
  4. YaarMMO

    YaarMMO

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    would you make a small video of game play?
     
  5. augasur

    augasur

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    Nice, played it :) Nice graphics, good sounds. Quite smart AI, but has bugs with animations. It seemed quite hard for me to defend AI, event though, in my opinion I am quite good at FPS :)
     
  6. Jaimi

    Jaimi

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    Looks great. Your AI wouldn't happen to be named SHODAN would it? :)
     
  7. squared55

    squared55

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    @ EnemyInteractive
    I'm recording a video right now! I'll post it when it's ready.

    @augasur
    Thank you for playing (and liking) my game! The animations fall under the "art" category, so they're never going to be great as long as I'm the one doing them.

    @Jaimi
    Thanks! And no, I like the sound of Skynet better :)
     
    Last edited: Jan 7, 2013
  8. dtg108

    dtg108

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    Good looking pics, I'll download as soon as I see the vid, don't want to download anything yet. Can't wait to see it!
     
  9. squared55

    squared55

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    <Stuff's changing!>
     
    Last edited: Feb 22, 2017
  10. dtg108

    dtg108

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    Looks very impressive!
     
  11. squared55

    squared55

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    Thank you very much:)
     
  12. squared55

    squared55

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    <Stuff's changing!>
     
    Last edited: Feb 22, 2017
  13. SevenBits

    SevenBits

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  14. TVE

    TVE

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    Awesome job!!! I seriously think you should go for multiplayer and make bullets look more realistic THIS WOULD BE FUN. :]
     
  15. shanakar

    shanakar

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    Just watched the video, this looks really good. I like the graphics and smoothness of the movement. I do agree with TVE on the bullets, they also seem to be a bit slow compared to the firing sound. Dunno if that was the video though. Multiplayer for any FPS is a must in my opinion. Looks really good! Great work so far!
     
  16. TVE

    TVE

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    You should make a webplayer, and then try and do multiplayer, also you should fix the bullets.
     
  17. Ethaninja

    Ethaninja

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    Very impressive man! I just playtested and enjoyed it :) The enemy are quite a bit relentless in the fact that you can't seem to catch a break haha, but the feel is quite nice, looking forward to seeing your progress :) If you need any voices let me know :)
     
  18. squared55

    squared55

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    Thanks guys! I'm going to upload a web player soon. Multiplayer is also something I plan on adding, but after I complete the Single player (shouldn't be long now).

    As for the bullets, they're actually ionized - ah, screw it. Anyways, I was wondering what you guys thought bullets/tracers should look like. Some pictures or game names would be really helpful!

    Also, here's the link to the webplayer (theoretically):
     
    Last edited: Feb 24, 2017
  19. squared55

    squared55

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    <Stuff's changing!>
     
    Last edited: Feb 22, 2017
  20. Khyrid

    Khyrid

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    Looks like you can finish something here. Keep going.
     
  21. Kingjulien22

    Kingjulien22

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    I love the futuristic look on everything!
    Good luck!
     
  22. squared55

    squared55

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    Thanks! And i certainly plan on finishing this: shouldn't take TOO long.
     
  23. TVE

    TVE

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    The bullets should be smaller like real bullets with your ionized design. :] They also should go faster.
     
  24. SevenBits

    SevenBits

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    Release a Mac demo please.
     
  25. Python-Blue

    Python-Blue

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    Very amazing for a one-man project!
     
  26. squared55

    squared55

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    @ TVE
    Smaller tracers... never thought of that - I'll get back to you. Thanks!

    @ StevenBits
    I uploaded a webplayer, but I'm going to need to wait a bit until I upload anything else (bandwidth cap)


    @ Python Blue Thanks - although to be fair, while I did the programming, all the level art was bought on the asset store.
     
    Last edited: Feb 24, 2017
  27. Jingle-Fett

    Jingle-Fett

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    Good stuff, I like it. Did you make all the assets yourself too or are they from a package? Either way, great work!
     
  28. FBTH

    FBTH

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    Hey, I pm'ed you. I really would love to see this project finished, this looks way better than what I've done (My game isnt doing so well because of a coding problem)
     
  29. squared55

    squared55

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  30. squared55

    squared55

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    Finished my 3d level:


    Also, those of you who played the demo, would you mind answering a couple of quick questions?

    1. Which gun was your favorite? Which gun was your least favorite?
    2. Which enemy was your favorite? Which enemy was your least favorite?
    3. How many times did you die (roughly)

    I'm just trying to get an idea of what aspects of my game people like and don't like.:)
     
    Last edited: Feb 28, 2017
  31. squared55

    squared55

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    Update on the bullets: I added a muzzle flash, which makes the bullets look better from first person, but still easily visible from 3rd person. Thoughts?

    The muzzle flash is still a WIP.
     
    Last edited: Feb 28, 2017
  32. Ethaninja

    Ethaninja

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    Bullet tracers are usually visible as streaks of light (due to the burning phosphorus they release in their travels), whereas you can't even see normal bullets.
     
  33. Ethaninja

    Ethaninja

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    Sniper rifle was my favorite (needs a higher damage output though)
    SMG was my least favorite (WAY too inaccurate)
    Once :p
     
  34. squared55

    squared55

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    Sorry, I wasn't clear enough. I meant that they are not bullets (with an explosive and a cartridge and all that). What I wrote was supposed to be the start of a long technobabble paragraph, like this:

    http://masseffect.wikia.com/wiki/Element_zero

    Still, didn't know that. Cool!
     
    Last edited: Jan 11, 2013
  35. squared55

    squared55

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    1. Same here! :). The sniper was designed from the ground up as an anti-armor weapon (3 headshots heavies in 1.5 seconds, same with riot shields AND you are out of range of their self-destruct), but it leaves the basic mooks with literally .5 HP left (out of 100) with a body shot.

    2. Really? That's the weapon I use when I want to blaze though to the end of a level! Glad to see everyone has different opinions.

    3. Whelp, you beat me! (I died twice. Stupid invisible-smoke grenade-robot)
     
    Last edited: Jan 11, 2013
  36. tapanui

    tapanui

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    looks great
     
  37. squared55

    squared55

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    Thanks! Did a little more work on the bullet tracers, but now they go though everything. They look cooler (but still a little big) though! (IMO)
     
    Last edited: Feb 28, 2017
  38. SevenBits

    SevenBits

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    I will definetly try the web player. This game looks like it's coming along.
     
  39. gallenwolf

    gallenwolf

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    That AI you got in the first level playthrough is pretty good! Great job mate!
     
  40. Cheburek

    Cheburek

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    how did you do bullet traces? I am working on similar thing.
     
  41. squared55

    squared55

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    Those particular tracers were made by attaching a trail renderer to a fast moving GO.
     
  42. squared55

    squared55

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    Thank you!
     
  43. squared55

    squared55

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    I finished up my 3rd level (added enemies and AI map)





    Also, here's a view of the new bullets (first person/third person comparison)
     
    Last edited: Feb 28, 2017
  44. jin76

    jin76

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    the setting looks very nice. The lighting is superb.
     
  45. TVE

    TVE

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    Nice new bullets, looks like a ray/beam now. Alot better when thin. :]
     
  46. squared55

    squared55

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    Thanks to both of you!

    Regarding the bullets, I spent about half an hour playing halo and staring at the tracers. Glad to see it wasn't a waste of time!
     
  47. SevenBits

    SevenBits

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    Definetly getting somewhere with those. :)
     
  48. Swearsoft

    Swearsoft

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    Nice work.

    Some crtis:
    - weapons look a bit generic
    - enemy animation is a bit too stiff
     
  49. squared55

    squared55

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    @ SevenBits

    Thanks!

    @ koyima

    Thanks for the feedback!

    Got to agree on both counts. I'm not an artist, so the animations are going to be bad.

    As for the weapons, I plan on adding an attachment system.

    Basically, you find attachments, select them, and then when ever you pick up the gun, the attachments are automatically...er... attached.

    EG.

    1. You find a shiny new X-Ray scope for your sniper!
    2. You select it as your sniper attachment in the pause menu.
    3. Now, when you pick up a sniper, it is automatically equipped. If you drop it, and pick up another one, the scope becomes equipped on that one too.

    It's difficult for me to add weapons that destroy the environment or ragdoll the enemies, as my AI system requires a mostly static map. But I'm working on it!
     
    Last edited: Jan 13, 2013
  50. tapanui

    tapanui

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    good luck