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Noob to Pro Shader writing in Unity 4

Discussion in 'Community Learning & Teaching' started by cgcookie, Jan 6, 2013.

  1. cgcookie

    cgcookie

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    Hi Guys!
    We've teamed up with Alex Telford to bring you a new "Noob to Pro Shader writing in Unity 4" series!

    This multi-part multi-series series is aimed at taking your skills from flat color fragment shaders, to full on DirectX-11 uber-shaders!
    And of course, it's aimed at artists, not programmers so it's all human readable code ;)

    We will be learning how to write clean, well formatted vertex/fragment shaders from scratch without the need for any surface shaders or cgincludes, while explaining everything from what a float variable is to controlling shaders with scripts and even creating custom image effects!


    So here's a sneak peak at some of the shaders, and we are open for suggestions if you want to learn anything specific.



    And as an added bonus:
    Maya/Max users - these shaders are written in the same language as the viewport CGFX shaders so you will have the knowledge to write shaders in both unity and maya/max!

    I'm super excited to get this underway so I hope you're excited too!
    If you have any questions feel free to ask them here!
     
  2. mgear

    mgear

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    Good stuff!

    How about,
    - Terrain shaders
    - Water!!
    - Shield fx?
    - Clouds (animated)
    - Sky (day night cycle?)
     
  3. cgcookie

    cgcookie

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    Hi mgear,

    Terrain and Water - there seems to be a lot of requests for these, I'll add it to Alex's list and see if he can come up with something epic
    Shield fx - Can you link to an example? (movie or game, just helps us see what you mean)
    Clouds - We are covering volumetrics in the advanced portion
    Sky - This is as easy as a rotating sphere (top half has Day cube map, bottom half has night) or a color lerp. we will learn the techniques for this in the introduction portion ;)

    Thanks for the feedback!
     
  4. wccrawford

    wccrawford

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    I've been meaning to learn to write shaders for a while. This seems like it'll be a great series. I don't have any shaders to request, though.
     
  5. Archania

    Archania

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    Sounds very interesting. Looking forward to see it.
     
  6. kablammyman

    kablammyman

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    nice. i know this is for artist, but I would love to see some actual CG code thrown in...so the skills will be more easily transferable outside of unity. I think both programmers and artist would benefit from that.
     
  7. cgcookie

    cgcookie

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    Hi Kablammyman, The way CG shaders are written are like this:

    //Software Specific Interface stuff (interface stuff, culling etc)
    //CG Shader
    //Closing Tags and Fallbacks

    The CG Shader part will work in any software with the exception of things like _World2Object has a different name in other software. We also have a 3DS Max site where Alex may come in and do some conversion tutorials for max and maya after the series.
     
  8. erica.sampson

    erica.sampson

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    This looks great! when are you thinking this will be avalible for viewing?
     
  9. cgcookie

    cgcookie

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    Hi Erica, sorry for the late reply, the series is finished and just pending review so should be out in the next couple of days :)
     
  10. cgcookie

    cgcookie

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  11. fano_linux

    fano_linux

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    lol nice post. I'll take a look, thanks
     
  12. Rodesqa

    Rodesqa

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    All of those shaders require you to be artistic and create them your self.
     
  13. William Squire

    William Squire

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    Those tutorials were absolutely awesome, but is there any on how to take these shaders into maya and use them in there?

    It's kinda hard to design for a custom shader in another package without seeing what it will look like once the in-game shader is applied.

    Cheers
     
  14. deli73123

    deli73123

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    Would anyone be willing to make a shader tutorial focused on creating negative light sources? I keep hearing that "it's possible with shaders", but no one's really explained how, and I don't really need shaders for anything else, so I don't want to have to learn the ins and outs of shader coding. Is that lazy? Probably. But I don't want to have to wade through the tutorials looking for a way to do one small thing.

    Still kind of pisses me off that Unity doesn't support simple negative light sources.
     
  15. mgear

    mgear

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  16. blackfxx

    blackfxx

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    Where could I find the 3rd pard of tutorials(Advanced series)?