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My libraries and engines [various languages]

Discussion in 'Scripting' started by marcoantap, Jan 1, 2013.

  1. marcoantap

    marcoantap

    Joined:
    Sep 23, 2012
    Posts:
    225
    I'm very happy since this year I'll be working on the most ambitious project of my entire life, in UNITY yeah!! So I'm releasing my previous presonal projects as Open Source, mostly game development libraries and engines.

    Root:

    http://gamelix.com/opensource

    Old projects:

    http://gamelix.com/opensource/modensambla - 2D libraries in Assembly x86, for Turbo Assembler (DOS)
    http://gamelix.com/opensource/modtpascal - 2D libraries in Pascal, for Turbo Pascal (DOS)
    http://gamelix.com/opensource/roleworld - 2D engine in Object Pascal, for Delphi (Windows)

    Recent projects:

    http://gamelix.com/opensource/mundano_engine - 3D engine in Object Pascal, for FPC/Lazarus (Windows, MacOS, Linux)
    http://gamelix.com/opensource/morpho_engine - 3D engine in Object Pascal, for FPC/Lazarus (Windows, MacOS, Linux, Netscape plugin)
    http://gamelix.com/opensource/gamelix_engine_flash - 2D library (planned engine) in Actionscript 3, for Flash (Flash player)
    http://gamelix.com/opensource/gamelix_engine_xcode - 2D (3D based) library (planned engine) in Objective C, for XCode (MacOS, iOS)

    I'm a native Spanish speaker, but you will find some code in English ;)