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Fluid - A new GUI system for Unity

Discussion in 'Assets and Asset Store' started by Sajid_farooq, Dec 27, 2012.

  1. Sajid_farooq

    Sajid_farooq

    Joined:
    May 23, 2012
    Posts:
    238
    Hi everyone,

    We are proud to present a sneak-peak of our upcoming product "Fluid", a completely visual GUI development/animation system for Unity. Its amazingly intuitive, allows true RAD GUI development, and decreases development time dramatically. We strongly believe its what UnityGUI should have been.

    Fluid is based on the premise that a good artists' tool should encapsulate/automate complex technical functionality so an artist can focus on art , rather than technical details. Why should an artist have to worry about Texture Atlasing, or draw-calls? This should be handled automatically. Why should an artist have to write code from the GUI just to "call" an action that already exists inside an object (rotate, or setcolor for example?). Fluid allows you to simply select the object, and choose which function you would like to call, and pass in the parameters, all in edit mode, without touching code…

    Some features:

    Automatic Everything:
    Automatic behind-the-scenes Texture Atlasing (You don't even need to know what it is...)
    No difference between mouse and touch support - The same button works with both. Automatic translation.
    Automatic Texture import setting (no need to know about read/write flags etc)

    Visual Everything:
    Click-based GUI creation - no coding required
    Click-based Animation - no coding required
    Click-based event handling - no coding required
    All the standard widgets (buttons, toggles, sliders etc) and some exciting new ones.

    True WYSIWYG:
    Always pixel-perfect: In Game, Scene and player mode (even editor camera resize is respected, in real-time while you edit!)
    No difference between Scene-view and Game-View. Positions/Sizes adjust themselves appropriately in the editor just like they would in the game.

    Here is a sneak-peak of what is to come:

    VIDEO
    Example of a GUI very quickly made in Fluid:
    http://www.screencast.com/t/D5Ii0tiErg0

    Example of visual event handling:
    $Page1Low.jpg
    $Page2Low.jpg
    $Page3Low.jpg
    $Page4Low.jpg



    At the moment, we are working hard on adding features like 9-slice tiling, text-support, more layout features, and so on. A public-beta will be available soon. If you are interested in Fluid, sign-up to our newsletter to be informed when it is available : http://fluid.2322131.n4.nabble.com

    P.S: Unity resized the images so they fit in the browser, making text blurry. Download the images to disk to see them at original size.
     
    Last edited: Dec 28, 2012
  2. Zozo2099

    Zozo2099

    Joined:
    Jul 15, 2012
    Posts:
    478
    It will be free?
     
  3. Sajid_farooq

    Sajid_farooq

    Joined:
    May 23, 2012
    Posts:
    238
    The public-beta will be free.
     
  4. parnell

    parnell

    Joined:
    Jan 14, 2009
    Posts:
    206
    Cool stuff.
    Can't wait to test it out!
     
  5. Sajid_farooq

    Sajid_farooq

    Joined:
    May 23, 2012
    Posts:
    238
    Added a video sneak-peak of some features, and a demonstration of how quickly a GUI can be animated with Fluid (see original post).
     
  6. Sajid_farooq

    Sajid_farooq

    Joined:
    May 23, 2012
    Posts:
    238
  7. jashan

    jashan

    Joined:
    Mar 9, 2007
    Posts:
    3,307
    This does look fairly interesting. You may consider using a different font for your Website, though - the one you're currently using is barely readable (at least on Safari on my Mac).
     
  8. Sajid_farooq

    Sajid_farooq

    Joined:
    May 23, 2012
    Posts:
    238
    Thanks Jashan. Changed the font. Hopefully its better now.