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Why is there still a memory leak in Unity 4 when playing back the microphone?

Discussion in 'Editor & General Support' started by XY01, Dec 21, 2012.

  1. XY01

    XY01

    Joined:
    Jul 15, 2011
    Posts:
    24
    Hi,
    This has been an ongoing bug since the integration of the microphone. There is a huge memory leak when playing back the microphone. I used the example on the scripting reference to make sure it was nothing I was doing.

    Code (csharp):
    1. audio.clip = Microphone.Start( "Built-in Microphone", true, 10, 44100);
    2.         audio.Play();
    Can you please help, I need this as a functional and stable tool.
    Thank you
     
  2. w00dn

    w00dn

    Joined:
    Apr 28, 2010
    Posts:
    275
    Bug report it via the integrated bug reporter in Unity! That's the best way to make sure the problem reaches the right person.